Hello, I tried to make CUA and noticed that default Unity shaders works not really good in VAM.
Top mesh is default CUA, bottom one is vamified, showing with directional light. (Just directional will look same for both cuas)
Default shaders did not work well with VAM shadows:
- mesh dont block light or something like that, so the light going through mesh and look strange
- ignoring light's shadow strength, so in result very black shadow (like shadow strength = 1) in compare with vamified
- scene global illumination ignored, ambient light color look different
Vamifier plugin replacing CUA's material with VAM's standard material, but with issues:
- No matter Metallic/Roughness or Specular/Gloss unity material - ignoring roughness or glossy shading
Seems like vam shader ignoring roughness/gloss data stored in specular/metallic texture's alpha channel. Firstly i thought maybe vam's shader inverting alpha channel, but seems just dont use it.
Does anybody have VAM's shader source code to see what is hapening there and setup materials before loading into VAM?
Or maybe someone surely know how to properly setup CUA in VAM to make it look same as it should be?
Top mesh is default CUA, bottom one is vamified, showing with directional light. (Just directional will look same for both cuas)
Default shaders did not work well with VAM shadows:
- mesh dont block light or something like that, so the light going through mesh and look strange
- ignoring light's shadow strength, so in result very black shadow (like shadow strength = 1) in compare with vamified
- scene global illumination ignored, ambient light color look different
Vamifier plugin replacing CUA's material with VAM's standard material, but with issues:
- No matter Metallic/Roughness or Specular/Gloss unity material - ignoring roughness or glossy shading
Seems like vam shader ignoring roughness/gloss data stored in specular/metallic texture's alpha channel. Firstly i thought maybe vam's shader inverting alpha channel, but seems just dont use it.
Does anybody have VAM's shader source code to see what is hapening there and setup materials before loading into VAM?
Or maybe someone surely know how to properly setup CUA in VAM to make it look same as it should be?