TRSD submitted a new resource:
CUA BlendShapes - Add "morphs" to your CUA
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CUA BlendShapes - Add "morphs" to your CUA
1. Select your object, go to the "Object Data Properties" tab:
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2. Add 2 ShapeKeys by hitting the plus:
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The first key added will be the base shape or "basis".
3. Go into Edit mode, select "key 1". You can rename "key 1" to anything. Change the shape around.
View attachment 445545
4. Go back into object mode. You can now test the shapekey by dragging the value:
View attachment 445546...
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