Do you have BepInEx installed: Same error w/fixTried, does not work! :C
Do you have BepInEx installed: Same error w/fixTried, does not work! :C
Right, it's the same default config .ini file. If you previously tuned it to your CPU the same settings should still apply.I think some users download the patch and just copy-paste it into VaM's root folder without reading instructions.
By checking the SkinMeshPartDLL.ini file one can see it's tuned for a 8 (on Intel: Performance-) Core CPU.
Suboptimal if that's not in the PC. It should be tuned manually to match the CPU (Performance-) Core count.
Correct me if I'm wrong ofc. Afaik it does not detect the optimal configuration automatically. It's just that 8 is a good default. It's kinda "mainstream".
Well i am pretty retarded my self but even i look into the instruction to this to set the ini config accordingly and so far it had worked wonderfully for me so yeah people should really atleast give a few min to the instruction manual. Also glad version 12 was chosen instead of 13.I think some users download the patch and just copy-paste it into VaM's root folder without reading instructions.
By checking the SkinMeshPartDLL.ini file one can see it's tuned for a 8 (on Intel: Performance-) Core CPU.
Suboptimal if that's not in the PC. It should be tuned manually to match the CPU (Performance-) Core count.
Correct me if I'm wrong ofc. Afaik it does not detect the optimal configuration automatically. It's just that 8 is a good default. It's kinda "mainstream".
I updated V12 because that's what I could use successfully. If there is enough interest in updating the 13beta1 version with these fixes, I can look into doing that as well. 13beta1 was unstable for me. (Share any info if you had that one working)
No, what is that?Do you have BepInEx installed: Same error w/fix
Ack, I had 13beta1 working and I actually updated VAM after seeing this had updated, I should have read the patch notes...I updated V12 because that's what I could use successfully. If there is enough interest in updating the 13beta1 version with these fixes, I can look into doing that as well. 13beta1 was unstable for me. (Share any info if you had that one working)
That's an 8 Core CPU based on official Intel 10700KF specifications:How to set for 10700KF 3070 ?
BepInEx is a software to modify games. Very popular for Unity bases games.No, what is that?
I updated V12 because that's what I could use successfully. If there is enough interest in updating the 13beta1 version with these fixes, I can look into doing that as well. 13beta1 was unstable for me. (Share any info if you had that one working)
I was holding off updating VAM until Performance Patch was also updated to support the security patched release. When Evo released the updated v12, it was great news. But 13b has been stable for me since forever so I hesitated for a while. But I finally decided to bite the bullet and went ahead with Evo's patch of v12.
I took the plunge and updated VAM and then I patched it with Evo's v12. I have not had much time with it, so I don't have much to report yet. But the install went well and everything seems to be back as normal - minus the security hole.
Anyway, it's a long wided way of saying thank you to Evo. (and to MeshedVR for the Security fix)
the updated garbage collection is problematic with some things"
- Generate less garbage per frame
- Delay garbage collection until we wait for the GPU to render
- Should result in less stutter
- Slightly lower FPS due to delays in the GPU rendering "
I never experienced any issues with it. But these updates did seem important. I don't know how much they helped but I can't imagine he did that for nothing. I'd appreciate having the newest version of the patch updated if you have the time! Really appreciate you working on it, that's for sure!
I wish there was something inside the game that said "It is applied!" So I could at least now if it's working properly. Running benchmarks for 30 minutes to know is not ideal
Open vam, wait until you see the main menu. Then open powershell and executeHow do I check if the patch is running?
Size(K) ModuleName FileName
------- ---------- --------
1260 SkinMeshPartDLL.dll C:\Games\vam\PerformancePatches\SkinMeshPartDLL.dll