I can see it in the list so its there.Hello author~
After reading everyone’s experience, I feel very good~
But the CPU list above does not include the CPU I am using
Currently using 13700, can I use the 13700K setting? ? ?
Hello ~I can see it in the list so its there.
[threads]
computeColliders=6
skinmeshPart=1
affinity=1,3,5,7,9,11,13,15
[threadsVR]
computeColliders=4
skinmeshPart=1
affinity=1,3,5,7,9,11,13,15
[profiler]
enabled=0
Baseline 3 saw a huge improvement tbh, from 37fps to 51fps and the physics time improved from 18.85ms to 13.10ms so thats something. Scenes with more than 1 character benefit most from it.Posting my results, I guess I'm not getting any crazy improvement, maybe because of the cpu?), Idk too much about this stuff kek
- Normal
View attachment 332643
- patch v10 using:
computeColliders=4
skinmeshPart=1
affinity=1,3,5,7,9,11
(and yeah, I did check that the patch was running with the powershell thingy)
View attachment 332645
Thanks for sharing. VR appears to be tricky since vam waits for the VR engine of your headset driver after every frame (getting your position in VR and so on). I am getting the same behaviour and am investigating that.Ok I have run the benchmark 4 times. once with the patch decktop, once without the patch desktop, once in vr with the patch, once without.
desktop Without the patch:
View attachment 332650
With the Patch DesktopView attachment 332651
Clearly a huge difference of 35 fps. however the vr was weird. absolutely no difference at all
Without patch VR:View attachment 332652
With Patch VR:View attachment 332653
Wow there will be a non-avx2 version too? that would be really helpfull, sure non avx2 might not have the same effect as avx2 but something is definitely better then nothing for me?FX-6300... wow I am suprised VaM even starts. If you try the patch it will crash since you need AVX2 in your CPU. Wait for a non-avx2 version please.
yes, I have an fx 6300 with 6 cores, I started with old patches, but the character models stood stillDo you have BepInEx plugins installed? Do you have some weird session plugins? Does the benchmark run without my patch? Something weird is happening in your vam.
Your CPU doesnt support AVX2, the performance boost is mainly because of AVX2 optimizations, so you probably wouldnt have benefitted anyway. I will try to do seperate versions for older CPUs.
5600x is identical to 5600 except that it has higher clocks.Does anyone use 5600?
Or can I just follow the 5600x 3d instructions?
5600x is identical to 5600 except that it has higher clocks.
Thank you, buddy! The performance improvement is noticeable enough! I didn't bother to run benchmarks, but thanks to you, I can use my PC longer and help protect the environment! XD5600x is identical to 5600 except that it has higher clocks.
Is there any strain on the system now that all cores are activated? Excited to see how much performance improvement is achieved!Ryzen 5600X (No OC)
[threads]
computeColliders=4
skinmeshPart=3
affinity=1,2,3,4,5,6,7,8,9,10,11,12
[threadsVR]
computeColliders=4
skinmeshPart=3
affinity=1,2,3,4,5,6,7,8,9,10,11,12
[profiler]
enabled=0
I am using the CPU High Physics Benchmark that comes by default in Vam, it is not limited to the GPU like MacGruber's.
View attachment 332750
Try thisDoes anyone use 5600?
Or can I just follow the 5600x 3d instructions?
From 20~30 FPS increased by activating all cores, at least in my case.Is there any strain on the system now that all cores are activated? Excited to see how much performance improvement is achieved!
could you please post a screenshot of the bug and what steps you took for the bug to appear?Thank you so much for such an amazing work. You saved old cpu users ^_^
But there is a problem with appearance loading, some morphs merges and hair too.
tryIt got worse with this patch
I5 10400
[threads]
computeColliders=1
skinmeshPart=1
affinity=1,2,3,4,5,6,7,8,9,10,11,12
[threadsVR]
computeColliders=1
skinmeshPart=1
affinity=1,2,3,4,5,6,7,8,9,10,11,12
[profiler]
enabled=0
hmm I have a suspicion, I will look into that.Just appearance loading, some previous hair merges with a new one, morph can also, a penis on scene load is also shorter
try
Code:[threads] computeColliders=1 skinmeshPart=1 affinity=1,2,3,4,5,6,7,8,9,10,11,12 [threadsVR] computeColliders=1 skinmeshPart=1 affinity=1,2,3,4,5,6,7,8,9,10,11,12 [profiler] enabled=0
your CPU downclocks hard if you use multithreading and has a tiny cpu cache, so its best to keep everything on one core and you get 4% faster physics time2% fps over original
Hello, I also use Ryzen 5 5600 and there is something that my brain just can't handle5600x is identical to 5600 except that it has higher clocks.