CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

Other CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

do you want a beta version of the new patch? I'm starting to see weird issues sometimes, I think its due to me hotpatching everything using dnspyex and it not correctly recompiling unity classes. Not sure if I should continue or instead just properly implement it in vam with meshedvr.
Like others said yeah, I think most people participating and following in this thread - at least - would be happy to test a beta version of the next patch iteration. It's up to you but I'm sure most of us here would be glad to help you with that, post results, spot some glitches if any, etc.
 
Hmm.. For some reason this messed up all my [Looks] Character models and some in game functions partially like moving body joints. Looks are stuck with default female face morph and couldn't adjust morph sliders. Am I doing something wrong ><.. Srry first time trying these kinda work around patches. I followed the instruction as stated in the overview.
 
Hmm.. For some reason this messed up all my [Looks] Character models and some in game functions partially like moving body joints. Looks are stuck with default female face morph and couldn't adjust morph sliders. Am I doing something wrong ><.. Srry first time trying these kinda work around patches. I followed the instruction as stated in the overview.
Hi. I do not have these types of issues. Best way to implement any paches, mods etc from my experience is to try them on a vanilla vam install first and move on from there. Suggest you roll back your install and see if you still have problems.
 
Would anyone be kind enough to upload a video to install this? I'm honestly not very familiar with a lot of the computer terms and details in the instructions and I would be very grateful if anyone could post a tutorial video or a link to one.
 
Not a movie but maybe clear enough:

CPU Performance Patch quick note.png

 
This patch just broke my vam, when I load a scene, the chracter is in T-Pose, the morph don't work anymore, I can't moove any character, everything sucks, don't dl this scam !
You come in minority brother, you might not have followed the instructions properly or something.
 
do you want a beta version of the new patch? I'm starting to see weird issues sometimes, I think its due to me hotpatching everything using dnspyex and it not correctly recompiling unity classes. Not sure if I should continue or instead just properly implement it in vam with meshedvr.
Any word on the new beta? Would love to test it, even if it has some quirks :)
 
새로운 패치 버전을 사용할 수 있습니까? 자주 질문이 시작되었습니다. dnspyex를 사용하여 모든 것을 핫패칭하고 유니티 클래스를 다시 배치하지 않기 때문에 생각합니다. 주의해야 할 점은 meshedvr을 사용하여 vam에서 배치해야 할 크기가 작아야 하는 것입니다.

Any word on the new beta? Would love to test it, even if it has some quirks
Any word on the new beta? Would love to test it, even if it has some quirks :)

me too!
 
alright folks, tell me if you experience less stutters now and how much FPS you lose compared to v12. It's a beta version because sometimes I see bugs in VR and I'm not sure if they were in vanilla VaM
 
alright folks, tell me if you experience less stutters now and how much FPS you lose compared to v12. It's a beta version because sometimes I see bugs in VR and I'm not sure if they were in vanilla VaM
thx !!
Wow I'm really looking forward to it! I need to try it right now!
 
I found a new value in SkinMeshPartDLL.ini
  1. #affinity=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 Is this a different value from the existing affinity?
    I’m using an AMD 5600 6-core 12-thread processor with HT off.
    Should I put in the values 1,3,5,7,9,11 or should I put in the values 1~12?
  2. engineAffinity=1,3 Should I leave this as it is?

    Thank you for your hard work.
 
I found a new value in SkinMeshPartDLL.ini
  1. #affinity=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 Is this a different value from the existing affinity?
    I’m using an AMD 5600 6-core 12-thread processor with HT off.
    Should I put in the values 1,3,5,7,9,11 or should I put in the values 1~12?
  2. engineAffinity=1,3 Should I leave this as it is?

    Thank you for your hard work.
whoops, its an undocumented parameter, you can try it if you want.
Basicaly it means "dont run the patch's threads on these cores, leave it for the main engine". You want to put your two fastest cores in there, the ryzen master for example shows you your fastest cores. Or you can just remove or comment it out if you dont want to use it.
 
This is amazing I didn't think someone could do it =).
I used then settings for my CPU but engineAffinity and skimeshPartMaxPerChar are not mentioned.
Same number as the others for aMaxPerChar? Do i just leave engineAffinity as it is?
 
This is amazing I didn't think someone could do it =).
I used then settings for my CPU but engineAffinity and skimeshPartMaxPerChar are not mentioned.
Same number as the others for aMaxPerChar? Do i just leave engineAffinity as it is?
the examples now have xMaxPerChar and the engineAffinity is explained in the resource description.
 
Hmm.. For some reason this messed up all my [Looks] Character models and some in game functions partially like moving body joints. Looks are stuck with default female face morph and couldn't adjust morph sliders. Am I doing something wrong ><.. Srry first time trying these kinda work around patches. I followed the instruction as stated in the overview.
Are you running the most current patch? An early release had a bug where some morphs wouldn't load/be applied. This sounds like your problem.
 
Does this work out of the box? Do I need to make any edits, or do I just have to install the files?
you gain FPS just by unpacking it in the default configuration, but I strongly advise to tune it according to your CPU. You should also do the boot.config edits explained in the resource description if your GPU/GPU driver doesnt experience any graphical bugs afterwards.
 
Back
Top Bottom