Sorry if all sounded confusing, i assumed you wanna know why you have X amount of stuff or what are most impactful references you use.
If you wanna reduce numbers, you should remove/replace those with some alternatives. (i mean, 1 audio + 1 morph = 40 dependencies)
But than again your content, your rules.
I am only pointing and not telling you what todo.
Is it a big deal or not idk, personally i don't download stuff with 20dependencies+(scenes), 10+(looks) or 0+(assets, clothes, hair)
Some users don't care if content has 100, or even if content is var package or just zip, or if they fill vam client with random crap.
You can easily see if dependencies are on hub just click dependencies tab on top,
if no green download next to it and "not found on hub" than it's not hub hosted.
So no, users can't just download everything with 1 click. (one example Niko3DX.N3D_Lindsay_0623.2 that you use as main dependencie is
not hub hosted).
If you are making content, it's good to have 2nd vam client.
up2date, clean with no custom stuff.(it's 20GB portable anyway, so you can just put it anywhere, also use same key)
Test your stuff there and see if all works. (once done testing clean it up for next content, don't keep stuff).
I didn't say that one is or you use paid...but that particular "clothing" is paid "i think" (but not var package).
At the same time it circles inside so many free content is not even considered paid anymore?
However there are free cum/fluid stuff with 0 dependencies.
But hey, for first upload you did everything right, your package is working.
Some users upload gazillion stuff inside package or just zip (and leave it at that)
Compared to those low standards, your package is golden.
EDIT: speaking about low standards & bad packaging
Paid content, it might look superior & HQ but 80% of it is even less organized than free content.