007psy submitted a new resource:
Conditional State Machine - Allows global conditionals to be assigned to states which execute actions when triggered.
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Conditional State Machine - Allows global conditionals to be assigned to states which execute actions when triggered.
Hey, I've been tinkering with all kinds of stuff for a year or two now and this is my first contribution to the hub. There are probably far better options out there, but I just wanted a simple condition/trigger system. I vibe-coded this with NO C# coding experience AT ALL using Claude. Use at your own risk. It seems to work but that's no guarantee of efficiency or stability. If it breaks, I will have to use Claude to fix it. If there is a better way to create the same effect, I'm happy to...
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