Sex-Machine

Plugins + Scripts Sex-Machine

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Tell me which controllers you need, and I'll tell you where to find them.
well, i wanted to test with the available options, but at first just wanted the plugin to manage the hip controller to see the results
 
Dlesser updated Sex-Machine with a new update entry:

FuckingReach

  • Improved initial and repeated pelvis positioning, as well as alignment with the selected target area. Increased safe clearance and eliminated the causes of repeated jerking and prolonged pauses.
  • Restored lip movement and mouth opening in response to VAMMoan audio and speech signals when the mouth is not being used by another interaction mode.
  • Fixed conflicts between facial expressions, abrupt eyelid movements, and transitions between emotional states.
  • Improved POV mode: increased camera resistance to physical head displacement, added a level starting horizon in desktop mode, and stabilized the game UI position during movement.
  • Added left and right head movement by dragging the mouse while holding the middle mouse button.
  • Corrected sensor settings affecting the behavior of the abdominal area.

Read the rest of this update entry...
 
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how do i make this play nice with voxta? Using this amazing plugin does not allow me to enable lipsync, which is core to the Voxta plugin's LLM responses looking good. If i turn off the plugin and enable it, it works and animates dialog from voxta like it should, but then.... there goes sex machine.

I poked around for a bit and figured I'd just bring it up in case it's something you can fix.
I hate that this plugin fixes SO many issues I have (i.e. one plugin instead of 3-4 separate ones to make procedural scenes) and hope its a simple fix!

I'm sure an easy solution is to use vamcompanion, but i sometimes chat with my voxta chars outside of vam so i want to keep them all in the same "timeline".

(fast forward to ~0:13)
 
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how do i make this play nice with voxta? Using this amazing plugin does not allow me to enable lipsync, which is core to the Voxta plugin's LLM responses looking good. If i turn off the plugin and enable it, it works and animates dialog from voxta like it should, but then.... there goes sex machine.

I poked around for a bit and figured I'd just bring it up in case it's something you can fix.
I hate that this plugin fixes SO many issues I have (i.e. one plugin instead of 3-4 separate ones to make procedural scenes) and hope its a simple fix!

I'm sure an easy solution is to use vamcompanion, but i sometimes chat with my voxta chars outside of vam so i want to keep them all in the same "timeline".

(fast forward to ~0:13)
Okay, I’ll take a look. Thanks. But first, could you uncheck both of those boxes, leave them unchecked, and test whether Voxta lip sync works?

1.
1792192661063.png


2.

1792192597822.png


Those checkboxes simply enable lip sync for VAMMoan 1 or 2. The lip-sync animation is handled by my plugin.

To be honest, after I implemented it, I realized it was probably unnecessary, since VAMMoan 1 and 2 already have their own built-in lip-sync functionality.
 
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Okay, I’ll take a look. Thanks. But first, could you uncheck both of those boxes, leave them unchecked, and test whether Voxta lip sync works?

1.
View attachment 632585

2.

View attachment 632584

Those checkboxes simply enable lip sync for VAMMoan 1 or 2. The lip-sync animation is handled by my plugin.

To be honest, after I implemented it, I realized it was probably unnecessary, since VAMMoan 1 and 2 already have their own built-in lip-sync functionality.
I mean theres alot of moving parts in this plugin, so I wouldn't judge you for the latter, esp with how many tedious plugins you eliminated for me (autostroker + movement helper need WAY too much setup; used to be a hardcore clockwisesilver fan till i realized the plugins have huge memory leaks)

I got the absolute same flappy result when i disabled those two functions just now though. :(

The lip sync option is still forced off in the person atom - making it seem like something in the plugin is still hardlinked to it staying off, resulting in the flappy animation.
 
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