ClothSimProxyAlt

Plugins + Scripts ClothSimProxyAlt

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lulu_c137

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Oct 4, 2025
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lulu_c137 submitted a new resource:

ClothSimProxyAlt - ClothSimProxy

Original plugin by stopper—huge shoutout to them for the hard work.


Fixed: Auto-equip clothes and slippers. No more manual unclothing every single time.
New: Event broadcasting. Other plugins (like CustomShaderLoader) can now detect SkinWrap swaps.
New: Added output logs to confirm if the plugin is running right, plus error logs for easier troubleshooting.


View attachment 586327

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Hi Lulu, I’ve encountered an issue while using the plugin: when loading clothing or scene presets for the first time, double-layered fabrics sometimes load before single-layered ones. This often requires refreshing the clothing to get it to display correctly. Could you add a delayed detection feature? I actually implemented this using AI myself, but my submission was rejected because the VaM team felt the two plugins were too similar.
 
Hi Lulu, I’ve encountered an issue while using the plugin: when loading clothing or scene presets for the first time, double-layered fabrics sometimes load before single-layered ones. This often requires refreshing the clothing to get it to display correctly. Could you add a delayed detection feature? I actually implemented this using AI myself, but my submission was rejected because the VaM team felt the two plugins were too similar.
Thank you for your feedback. I will fix it in the next version.
 
lulu_c137 updated ClothSimProxyAlt with a new update entry:

🛠️ Fix: errors when reloading a scene

Fixed a sneaky little bug: when loading the same scene again, the plugin could quietly throw an error and leave your character's clothing only half-restored (a missing item, or settings not applied). This step is now rock solid. ✅

💡 Recommended together with InjectorPluginManager v2 for the smoothest scene loading.

🛠️ 修复:重新加载场景时的报错

修复了一个隐藏很深的小毛病:在同一个场景上反复加载时,插件可能悄悄报错,连带人物的衣服恢复不完整(比如少穿一件、或设置没套上)。现在这个环节稳了。✅

💡 建议搭配 InjectorPluginManager v2 一起更新,场景加载会更省心。

Read the rest of this update entry...
 
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