ClothSimProxyAlt

Plugins + Scripts ClothSimProxyAlt

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⚡ Wraps compute ~20x faster
The first time you pair a garment with a proxy used to mean staring at it for tens of seconds. That same wrap now finishes in about a second. The result is identical to before, so any .simproxywrap you saved earlier still works — and the ones v4 saves work with your old scenes too. ✅
💾 Wraps are saved and reused automatically
No more remembering to press Save Wrap / Load Wrap. Once a wrap is computed it is stored next to the garment's own files, under the same name the Save Wrap dialog would have used, and picked up again next time. Saving one by hand does exactly the same thing.
The file also records which body it was fitted to, so a wrap made for one character is never silently reused on a differently shaped one — it just recomputes. Toggle Auto Store Wraps off to go back to computing every time; Delete Stored Wrap throws the current one away.
👻 Hide Proxy Mesh
A new toggle hides the proxy garment — shadows included — while it keeps simulating underneath. Off by default so existing scenes look exactly as they did.
🎯 No more lagging a frame behind
On fast motion the visible garment used to trail the proxy by one frame and clip through the body, even though the proxy itself did not. It is now driven by the proxy's simulation in the very same frame. Whip the character around and the garment stays put. ✅
🛠️ Fixes
  • On a first scene load, one of several proxied garments could quietly never get applied, leaving its proxy visible. Those requests are now held and run as soon as they can.
  • Disabling and re-enabling the plugin re-dresses the proxy and re-applies; previously the garment sat frozen on a proxy that was no longer worn.
  • If the proxy stops simulating (undressed by hand, item Reload), the garment now keeps drawing itself instead of vanishing or freezing.
  • Reloading the proxy item no longer aborts cleanup and leaks GPU buffers.
  • When mounted on a clothing item, the apply could kill its own coroutine halfway through, so re-dressing never re-attached the proxy. Fixed.
  • A saved wrap that no longer fits the pair used to leave the garment rendering garbage; it now falls back to recomputing.
  • The garment no longer thrashes on screen while a wrap is being computed.
  • Disabling the plugin no longer leaves the primary garment invisible; changing the proxy selection mid-apply now takes effect; waiting for clothing to load no longer gives up after 30 seconds on a cold first load.
ℹ️ Compatibility
v4 reads every wrap file made by earlier versions. Wrap files written by v4 use a newer format that older plugin versions will refuse (they just recompute), so if you share garments across VAM installs, update both. Works best with InjectorPluginManager v2 or later.

⚡ Wrap 计算快了约 20 倍
以前第一次给服装配代理要盯着屏幕等几十秒,现在同一个 wrap 大约一秒钟算完。结果和以前完全一样,所以你之前手动保存的 .simproxywrap 照样能用,v4 存的文件放回旧场景也没问题。✅
💾 Wrap 自动保存、自动复用
不用再记着点 Save Wrap / Load Wrap 了。wrap 算好后会自动存到那件服装自己的文件旁边,文件名和 Save Wrap 对话框默认给的一模一样,下次直接拿来用。手动保存的效果和它完全相同。
文件里还记录了它是按哪个身体算的,所以给一个人物算的 wrap 不会被悄悄套到另一个体型上——换了体型就重算。关掉 Auto Store Wraps 可以回到每次重算;Delete Stored Wrap 把当前这份删掉。
👻 隐藏代理网格
新增 Hide Proxy Mesh 开关:代理服装在下面照常模拟,但不再画出来,阴影也一起消失。默认关闭,已有场景外观不变。
🎯 不再慢一帧
以前人物快速摆动时,看得见的那件服装会比代理慢一帧、穿进身体里,而代理本身并不会。现在它和代理的模拟在同一帧里驱动,甩得再快也贴得住。✅
🛠️ 修复
  • 第一次加载场景时,多件挂了代理的服装里可能有一件悄悄没生效,代理就那么露在外面。这类请求现在会先挂起,能跑的时候立刻跑。
  • 关掉插件再打开,现在会重新穿上代理并重新应用;以前主服装会冻在一个已经脱下的代理上不动。
  • 代理停止模拟时(手动脱下、点了 Reload),主服装现在会自己继续显示,不会消失或冻住。
  • 对代理服装点 Reload 不再打断清理、泄漏 GPU 资源。
  • 插件挂在服装上时,应用过程可能把自己的协程杀掉,导致重新穿衣后代理接不回来。已修。
  • 保存的 wrap 与当前配对对不上时,以前会让服装画成一团乱;现在自动回退重算。
  • 计算 wrap 的那几秒里服装不再在屏幕上乱飞。
  • 关闭插件不再让主服装隐形;应用过程中改选代理现在会生效;冷启动首次加载不再因为 30 秒超时放弃。
ℹ️ 兼容性
v4 能读以前所有版本存的 wrap 文件。v4 写出的文件用了新格式,旧版插件会拒绝并自行重算——如果你在多台 VAM 之间共用服装,两边都更新一下。建议搭配 InjectorPluginManager v2 或更新版本使用。
Fixed a sneaky little bug: when loading the same scene again, the plugin could quietly throw an error and leave your character's clothing only half-restored (a missing item, or settings not applied). This step is now rock solid. ✅

💡 Recommended together with InjectorPluginManager v2 for the smoothest scene loading.

🛠️ 修复:重新加载场景时的报错

修复了一个隐藏很深的小毛病:在同一个场景上反复加载时,插件可能悄悄报错,连带人物的衣服恢复不完整(比如少穿一件、或设置没套上)。现在这个环节稳了。✅

💡 建议搭配 InjectorPluginManager v2 一起更新,场景加载会更省心。
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