Hey VRAdultFun, hey Eosin.
There is an issue with the bvh import function concerning the arms.
Despite of a proper T-Pose, the arms of a character often don't lower as much as in the original bvh.
Meaning, the in the shoulder joints don't rotate as much downwards as they should, so if in the original bvh the character brings the arms straight down , parallel to the body, or claps the hands together, the plugin does not perform that right. Like if there is always an offset in the shoulder joint rotations
The character looks like always in bodybuilder mode, like wearing razor blades under the axillae.
But in other test files, where I explicitely tested it, i.e. rotating the Arms from T-Pose only in the shoulder joints straight down at the body sides, straight front and back to meet the palms, it worked fine. And the correct working bvh's are the same recorded and created as the false looking ones.
I cannot see, why it does work in some, but not work in most other files like it should.
The joint correction options do not really solve that problem, as it always looks different than in the original recorded bvh.
Any solution ideas ?
Eosin:
Great add for the fingers and toes.
Add Face to it and we have a great tool, when the Arm problem can be solved.