BiologicalController

Plugins + Scripts BiologicalController

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HeMao

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Nov 21, 2022
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HeMao submitted a new resource:

BiologicalController - BiologicalController generates bone physics controllers for CUA (Custom Unity Asset) models with one

BiologicalController generates bone physics controllers for CUA (Custom Unity Asset) models with one click. The controller concept is inspired by Stopper's CUA controller, and the plugin is mainly made to better fit my own CUA assets.

The plugin has built-in multi-language support for:
English, Chinese, Japanese, German, Korean, French, Russian, Spanish, Portuguese, Italian, Greek, Dutch, Swedish, Arabic


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HeMao updated BiologicalController with a new update entry:

v3 Update

Changed:
  • "Create Rigidbodies" and "Create Joints" toggles moved from the Setup page to the Custom Properties page. They now sit under their respective section headers (Rigidbodies / Joints), so the physics creation toggles live alongside the parameters they control.

New:
  1. The Custom Properties preset save/load now also persists the "Create Rigidbodies" and "Create Joints" toggle states.
  2. Bone chains whose names start with "_Tentacles" are...

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For me alot of settings aren't working,like the physic for example for a tentacle,i change the spring and dampening and nothing happens,each already preset there in the plugin when i change them i see no difference.
 
HeMao updated BiologicalController with a new update entry:

v5 Update

New

1. Bone scale is now trigger-controllable in real time​
Every scaled bone gets a permanently registered "Scale <bone>" slider parameter on the plugin. AnimationPattern transition triggers (or any other trigger action) can drive it live. Parameters are re-registered automatically after scene restore/rebuild, and deregistered when controllers are unloaded or the asset is switched. The Bone Scale page sliders stay in sync with the registered...​

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This seems like a great tool for controlling rigged CUAs. I'm running into some trouble and hope you can help.

I'd like to move a CUA around by moving its root controller, however there always seems to be a force or spring trying to pull the root controller or rigidbody back to its original position, even with position control set to off. How can I get rid of this force pulling it back to original position?
 
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