AutoSkeletonBuilder

Paid Plugins + Scripts AutoSkeletonBuilder

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gobgob

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Nov 25, 2025
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gobgob submitted a new resource:

AutoSkeletonBuilder - physic, skeleton, unityasset, collision

AutoSkeletonBuilder (BETA)
===================
A runtime auto-rigging plugin for Virt-A-Mate.

[[[Unselect show bones 3D point for it to work ]]] it's not perfect yet I guess but pretty tricky do dev for me since it's my first time

View attachment 607621

WHAT IT DOES
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AutoSkeletonBuilder takes a rigid CustomUnityAsset (hair, tentacles, cloth
strips, or any similar multi-piece mesh) and turns it into a physically
simulated, jiggling object - entirely inside VaM...

Read more about this resource...
 
gobgob updated AutoSkeletonBuilder with a new update entry:

Far more serious !

WHAT'S NEW
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THIS IS A DIFFERENT LEVEL FROM THE BETA WAY STRONGER

View attachment 608081


** Skeletons that actually follow your mesh **

Bones are now placed using geodesic distance ALONG the mesh surface
instead of a straight axis. Curved strands, spirals, hooks and U-shapes
get clean, evenly spaced bone chains that hug the real curve.

** Branched meshes finally work (hairdos!) **

Meshes whose strands merge into one connected piece...

Read the rest of this update entry...
 
I'm building a new update to manage collision and link to atom like person. So for example I'm testing a lot with Marina's hair it's not a simple CUA so perfect for testing. Right now I have a version on premise that actually make Marina's hair tentacules like with collision properly handled I'll keep you updated !

I'll try to make the plugin more user friendly I want full manage of the CUA but it's kind of a mess right now I'll work more on the UI for now on
 
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