I posted the below in the plugin discussion for AudioMate, but if this plugin isnt able to do what I need, is there another way to get done what I want?
Anyone know a way to load a collection that i saved in AudioMate from a trigger? There are triggers for a lot of stuff which calls various collections (both of these terms are used for different things apparently) and I would love to swap out voices as I have tons of clips from various women and I organized these all with the same type of sets, and I call those randomly through AudioMate in Timeline based on the type of audio I want to call. I can manually load the new collection with the other set of voices with the same collection names and it is seamless in Timeline, just new voice being called in place of the old. I would love to be able to have a button on the UI for the user to quickly load the voice they want if they rather use a different voice for the model other than the one I had in mind. The way I originally have been doing this is just a plugin preset which of course loads all of the Atom plugins, and the AudioMate plugin has the other voice on it. This doesnt allow the user to change the voice with UI buttons since that will change everything, and it will reset the scene when the new Timeline is loaded along with everything else.
Anyone know a way to load a collection that i saved in AudioMate from a trigger? There are triggers for a lot of stuff which calls various collections (both of these terms are used for different things apparently) and I would love to swap out voices as I have tons of clips from various women and I organized these all with the same type of sets, and I call those randomly through AudioMate in Timeline based on the type of audio I want to call. I can manually load the new collection with the other set of voices with the same collection names and it is seamless in Timeline, just new voice being called in place of the old. I would love to be able to have a button on the UI for the user to quickly load the voice they want if they rather use a different voice for the model other than the one I had in mind. The way I originally have been doing this is just a plugin preset which of course loads all of the Atom plugins, and the AudioMate plugin has the other voice on it. This doesnt allow the user to change the voice with UI buttons since that will change everything, and it will reset the scene when the new Timeline is loaded along with everything else.