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Atom Pathfinding System

Plugins + Scripts Atom Pathfinding System

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PluginIdea

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PluginIdea submitted a new resource:

Atom Pathfinding System - Make your atoms move and find their way accurately.

You want any atom in the scene to Pathfinding? Realize advanced AI pathfinding function? This is what you need!

View attachment 459100

How to use it simply?

1. Add NaveMeshBuilder.cslist to the terrain atom you need, and it will automatically identify sub-atoms. Click "Bake mesh".

2. Adding DynamicObstacle.cslist to any atom can add real-time obstacles.

3. Add AtomController.cslist to the atom you need to pathfind. Adjust the parameters. Then you can set the destination of...

Read more about this resource...
 
Thanks for all you contribute! I'm having an issue when pathing an atom - either person or object, like the cube. When I hit 'Alt+MMB' to move (path) the atom, my screen goes haywire and jittery, moving my view away from the pathing object. I have to hit the Escape key to stop it. This is in Desktop, btw. Is there a setting to fix this? I tried different ones, but nothing worked, including loading a default scene. I followed your video exactly as well.
 
I got this message that said

!> Compile of PluginIdea.AtomPathfindingSystem.1:/Custom/Scripts/PluginIdea/AtomPathfindingSystem/AtomController.cslist failed. Errors:
!> [CS117]: `SuperController' does not contain a definition for `OpenURL' in <Unknown> at [1, 255]

Do u know how to fix it?
 
How are triggers referenced in TimeLine, and a video that explains it further?
 

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