Just wanting to know, and if they aren't is there a way that they could be? I want to light two figures from all sides, but it begins to lower my frame rate quite a lot once I've exceeded 3 lights, yet my GPU isn't being fully utilized. I know simulations (physics/scripts/etc.) require CPU and that they are a primary bottleneck, but I was wondering if VaM is utilizing CPU for lighting as-well to some degree. And if it was possible to maybe make them fully GPU based instead of being shared? If that is in fact the case.