That sounds easy . Thanks!
What do you exactly mean by "there's ways to loop almost anything...without much hasle"
note to self: hm...guess this happens when u jump the gun...well, no way to keep this one short...let me try to extend the answer. ?
No, no...it's not that simple (easy).
Don't get the wrong idea...to be clear, i was looking from creator pov, based on tools you have at your disposal (to create a scene).
From user stand point (especially newcomers), it's not that simple to seamlessly loop every scene you download.
Some are not intended to be looped (the way they are made).
by tools i mean't (the most common ones):
1. the OG scene animation section for recording (it' has built-in playback loop)
It might work on some animations, but not all of them...
example: if it starts at one point and end at completely different one (it won't look good with loop, character is gonna teleport).
2. animationPattern (it has built-in loop option)
if you downloaded any scene using it, there's a high chance it's already looping (it's usually combined with some other plugin, for interval randomization, or with another AP)
3. timeline (again, it has looping option)
animation could be a long animation with another transition animation in between, or it could be looping animation until 'X' something happens (is triggered) to transition (like 'next' button, climax trigger from different plugin, whatever...)
Those are top3 tools you mostly gonna run into,
there are other plugins and they probably have some sort of loop option
(i only tried some of them to a small extent, can't rly speak much about them...sry).
If your question was (as scene creator) simply can i loop stuff? than yes...you can
But as a 'user' simply looping something might not work smoothly...you might gonna have to look(inspect) and reverse engineer(decode) the scene first.
Or if there's like ~3min scene animation, you might need to chop animation to make looping work (if that makes sense).
and for timeline you might need to find what animation/layer is playing (that you wanna loop),
some of them are probably looping already or there's some trigger that's preventing loop.
You might gonna have to create own set of triggers to replay/reset animations to loop them...
I see a scene which has play button and reset button, After play button is pressed , scene runs for about 10 seconds and enabling animation Loop
does not make it run again.
Then I assume it is either timeline or mocap which I have not used. How do I identify which of these are used?
How to identify?
Like i said above, it depend on how creator made a scene...simply toggling looping might not work.
Hell...there could be a pause trigger of some sort that's preventing it.
If it's timeline you can spot it, if you look at person plugin section (is timeline there?), or just inspect the button (what does it trigger/play?).
Same if there's a scene animation that's playing (or not), than you know...