• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Another way to pay a fine

Scenes Another way to pay a fine

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Hi, I kinda feel like an asshole for complaining about a free scene, but is there a way to create it without the Bad_Cops dependency? Maybe the assets you need can be added from some other var? It looks like a cool scene, but it's a no go for me with 100+ dependencies.

Also, nice work on Macky C, she's a keeper :D
 
yeah I know - it bugs me too, I'm working on it...
 
redeyes updated Another way to pay a fine with a new update entry:

Removed referenced dependencies

Removed large dependnecy list due to Hexenv88 Bad_Cops

Also spotted that https://hub.virtamate.com/resources/bad-cops.7163/
has included paid assets ->

So removed reference to police uniform as can't find anything simular

Read the rest of this update entry...
 
Hi, I kinda feel like an asshole for complaining about a free scene, but is there a way to create it without the Bad_Cops dependency? Maybe the assets you need can be added from some other var? It looks like a cool scene, but it's a no go for me with 100+ dependencies.

Also, nice work on Macky C, she's a keeper :D
Better now I think :)
 
Great Work ! The flashing lights are in need of a seizure warning . That burnt sensation you get in your nose . Maybe a way to toggle them on/off ?
 
Great Work ! The flashing lights are in need of a seizure warning . That burnt sensation you get in your nose . Maybe a way to toggle them on/off ?
Added a slider to control speed of spinning lights
 
redeyes updated Another way to pay a fine with a new update entry:

Use model with morph merge, switch to use silver-expression-tool, Vammoan

Switch scene to use the excellent plugins from @hazmhox and @ClockwiseSilver

Also includes link to morph merged version of the model

Read the rest of this update entry...
 
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