• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Adaptive Texture Details

Plugins + Scripts Adaptive Texture Details

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vamBear

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vamBear submitted a new resource:

Adaptive Texture Details - Dynamically adjust the visual detail of a character's skin based on how close or far the camera is.

Adaptive Texture Details

Maintain high-quality skin appearance at various distances by scaling texture properties. For example, you might want softer, less "bumpy" skin when the camera is right in the character's face, but sharper, more defined details when viewing them from across the room.


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Pretty nice! I will check myself, but hope it's compatible with Micro Skin Detail. It just adds normal maps based on the distance, so I imagine it shouldn't collide much.
 
Man this is amazing, really. I dont know how games like stellar blade do it but I'd imagine it's similar to this. The only issue I see with it right now is sometimes I need to reload it for it to work.
 
yep, on every scene load i need to reload the plugin for it to take effect
 
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