I asked this on the "Question and Answers" sub-forum and maybe it was not clear that this was, indeed, a request. So... i'm posting this here also.
In the other thread (link) a nice cat said that this could be possible. I'm hopeful.
Here is my request with a little addition:
- An unlit shader to apply on basic shapes atoms (like sphere, cube, cilinder, and so on...). Any type of unlit shader will be good but it will be perfect if it can be applied to individual materials, allow colouring and uses alpha channel to make some portion transparent.
- Addition: A wireframe shader. I mean a shader that actually render the 3D mesh in wireframe. I think this could be usefull to better understand wath is morphed by morphs (so... this should work on person atoms).
Of course, the main request is the unlit shader.
I'll be waiting with those big eyes that the dogs do while watching you eating something...
And yes... sorry for my poor english...
In the other thread (link) a nice cat said that this could be possible. I'm hopeful.
Here is my request with a little addition:
- An unlit shader to apply on basic shapes atoms (like sphere, cube, cilinder, and so on...). Any type of unlit shader will be good but it will be perfect if it can be applied to individual materials, allow colouring and uses alpha channel to make some portion transparent.
- Addition: A wireframe shader. I mean a shader that actually render the 3D mesh in wireframe. I think this could be usefull to better understand wath is morphed by morphs (so... this should work on person atoms).
Of course, the main request is the unlit shader.
I'll be waiting with those big eyes that the dogs do while watching you eating something...
And yes... sorry for my poor english...