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A Ballerina's Ballistics

Paid Scenes A Ballerina's Ballistics

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PetaZwega

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PetaZwega submitted a new resource:

A Ballerina's Ballistics - A big ass story scene about a girl with massive tits and her active aggressive ballet instructor.

It has been quite a while but I have returned with a big ass story scene similar to It's a Yard Work Life. In short it's a story of a girl finding her way to womanhood (orsomeshitlikethatidk), a few mini games to master - or fail ;) - alternative story paths and a cum filled finale. Buckle up, fuckle heads!

Read more about this resource...
 
Mindblowing. Is it opossible to have a button for POV view and make gallery transition without having a loading ?
Can't wait to load the scene in VR. Natalie is hoooot !
 
Mindblowing. Is it opossible to have a button for POV view and make gallery transition without having a loading ?
Can't wait to load the scene in VR. Natalie is hoooot !
There is a quick way to get into the guy's pov by pressing "space". Or do you think a button in the scene would be better?
The transitions were an artistic choice to make switching between animations look better instead of seeing how the characters teleport into their new positions, so I don't really see how removing the transitions would be beneficial. Or did you mean something else and I misunderstood you?
 
There is a quick way to get into the guy's pov by pressing "space". Or do you think a button in the scene would be better?
The transitions were an artistic choice to make switching between animations look better instead of seeing how the characters teleport into their new positions, so I don't really see how removing the transitions would be beneficial. Or did you mean something else and I misunderstood you?
Since I play only in VR. The space button is out of reach.
By transition, I mean, the scene play by itselft, without the need for the player to click, and when an animation is finished, it will go to the next animation. Like a mini-movie or like ispino scenes.
 
There is a quick way to get into the guy's pov by pressing "space". Or do you think a button in the scene would be better?
The transitions were an artistic choice to make switching between animations look better instead of seeing how the characters teleport into their new positions, so I don't really see how removing the transitions would be beneficial. Or did you mean something else and I misunderstood you?
I only play VR too, and it doesn't work properly... I think a huge part of VAM user are VR user too, Im a bit surprised you still don't try to appeal to that "audience"... "Yard work life" was also unplayable, and I also had trouble with Meryl Gear solid, wich are stunning creation.

And In that ballarina scene I had to move to my desk every dialogue line to press space, then rotate fully because the dialogue bubble was spawning behind my head... And the the dialogue of the girl was spawning behind her so I was to press space to unlock POV, to select the next dialogue etc.
It ruins the whole scene playing like this and it's a shame...

Maybe you could try to make your scene less "cinematic" spectating in mind, and with a more "acting" POV.
Your stories, the lighting, the pose/animation are always great, same for your characters... But yeah the lack of proper VR concept in mind while making the scene is an issue.
I also wish you'll use AI to voice the girl lines(nowaday it's really easy with all the cheap/free tools) and please a mute button for the male adon.

BTw i don't mind the transition, it's not the issue... C&G studio makes the same kind of very polished narrative scenes with transition and button to next animation, and they work flawlesly in VR.
 
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Since I play only in VR. The space button is out of reach.
By transition, I mean, the scene play by itselft, without the need for the player to click, and when an animation is finished, it will go to the next animation. Like a mini-movie or like ispino scenes.
I'll see if I can make the way to switch to pov in VR easier than relying on the keyboard.
Regarding those transitions I feel like they make the scene feel way sleaker than without and having the scene play out on it's own also sounds a bit fiddly to me, especially with dialogue and when to skip to the next line... But I'll definitely check out ispino's scenes, maybe I'll give me some ideas on how to do it better than I did with this scene.
 
I'll see if I can make the way to switch to pov in VR easier than relying on the keyboard.
Regarding those transitions I feel like they make the scene feel way sleaker than without and having the scene play out on it's own also sounds a bit fiddly to me, especially with dialogue and when to skip to the next line... But I'll definitely check out ispino's scenes, maybe I'll give me some ideas on how to do it better than I did with this scene.
Great. Sorry, I mispell the creator name. The creator is ispinox.
 
I only play VR too, and it doesn't work properly... I think a huge part of VAM user are VR user too, Im a bit surprised you still don't try to appeal to that "audience"... "Yard work life" was also unplayable, and I also had trouble with Meryl Gear solid, wich are stunning creation.

And In that ballarina scene I had to move to my desk every dialogue line to press space, then rotate fully because the dialogue bubble was spawning behind my head... And the the dialogue of the girl was spawning behind her so I was to press space to unlock POV, to select the next dialogue etc.
It ruins the whole scene playing like this and it's a shame...

Maybe you could try to make your scene less "cinematic" spectating in mind, and with a more "acting" POV.
Your stories, the lighting, the pose/animation are always great, same for your characters... But yeah the lack of proper VR concept in mind while making the scene is an issue.
I also wish you'll use AI to voice the girl lines(nowaday it's really easy with all the cheap/free tools) and please a mute button for the male adon.

BTw i don't mind the transition, it's not the issue... C&G studio makes the same kind of very polished narrative scenes with transition and button to next animation, and they work flawlesly in VR.
Thank you for the detailed feedback man!
When I work on a scene I admit I mostly work in desktop mode but I always try to make it playable in VR as well (because to me that's like THE best thing about VaM) so it's very interesting to hear this kind of feedback about how it kinda sucks in VR. I guess I'm still trying to figure out how to make a story scene playable in desktop as well as in VR. In this scene I realized a bit too late, that placing the dialogue boxes the way I did made it impossible to play it in first person mode/VR. Unfortunately it's a bit too late for me to rework the whole dialogue system as it would mean to basically redo most of the scene. It pains me to say but right now the best way to enjoy this scene is in desktop mode for the story parts and switching to VR/pov mode just for the sex scenes.

But I hear what you say! For an upcoming scene I already reworked the wholy dialogue system to work better in VR AND desktop. This way it's always slightly in front of you, even if you decide to switch to pov in VR:



Regarding using AI voices I first tried to do it a few years ago, but the technology wasn't there yet and people agreed that it would take away from the immersion. Since then I've seen some incredible ai voices, though I haven't researched exactly how to generate them, do you happen to have any pointers what softwares/sites I could use for that? And please let me know about other improvements/ideas you have to regarding this scene, thanks again!
 
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