4 things I want from VAM creators in 2025

VAMIC

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1) VAM 2, obv

2) More team-ups. So many of you are doing incredible work solo, but we've seen from collaborations like VAM Produce and recent team-ups with @VamTimbo and @CuddleMocap how collaborations can take things to the next level. I know everyone is out here brand building and trying to make Patreon money, but seeing the incredible creativity that could be unlocked by having people collaborate as teams on here would be incredible. It already happens a lot with people improving one another's looks and in a way the dependency system makes all of VAM an ongoing chimeric collaboration, but I'd love to see a few great creators come together like a posse and drop some mind-blowing stuff. VAM needs an Avengers ?

3) Package deflation. Awhile ago, I complained about package inflation where improved textures on skin and clothing was driving up the average size of a VAR. Now it's increasingly rare to see a good quality scene or look clock in at less than 100 MB, even with dependencies. I know a lot of this is beyond creators control as they strive for realism. The realism is appreciated, but some really good storytelling is sometimes lost when realism is the only motivator. Also, while your mileage may vary, seeing a 200 MB pair of panties as the only clothing item on a figure is enough to make me not download a whole scene. Even though I can download the scene and skip that clothing dependency, it's annoyingly in my error log and sometimes when I'm not paying attention, I download it on an update. I guess the only option is for creators to release lite versions of their scenes and heavier versions, though that's annoying from the creator side. My hope is this is something that changes somehow in future versions of VAM. Because this app tends to incentivize accumulating more and more, drive space can easily become a serious issue after a couple years of use. Quality is worth the larger file sizes, but it limits the audience. Download speeds, dependency inflation, drive space, start up times, all of these are major problems with VAM right now so whatever creators can do to decrease the load is welcome. There are some people whose scenes are so incredible that I'm dying to see them, but alas, space. Doubtless someone will come on and say something about clean installs and backing up files or organizing things differently, but after a certain point, it gets messy.

4) More creativity. We have a lot of very vanilla scenes on here, and I don't mean sexually. This is an app where you can literally grab a penis and stretch it 8 feet before tying it in a knot and inserting it into a vagina that morphs into a neutron star then collapses into a black hole, but instead what we get is a lot of basic sex scenes that look like they're mostly pulled from porn. I know creating is hard work, but users like @Farger @Shadow Venom @kiwimatsch, @s p l i n e VR @DragonPhantom @virtamater @Dragontales and @Perveloper have really raised the bar in what's possible. We need to go beyond simple basic porn style sex stuff and use this app to its full potential as a dream factory. I know it's very very hard to focus on something other than sex when you can literally have nude bodies on demand who will do anything, but I'm really interested to see creators explore other visions and ideas they've had. There are so many possibilities with just the resources that are here on the hub to literally explode with creativity. You can unleash your subconscious on the world, but instead it's just a lot of normal bodies having the same kama sutra inspired sex the porn industries have delivered for decades. When will I see a toaster impregnate a planet?! Where is the scene of Xi, Putin, Biden, Starmer, and Macron tap-dancing in a volcano?! What about the destruction of a city by aliens who can turn their skin inside out?! Break our brains!

A note on the above: I sometimes see amazing things in the Media section on here, but they don't always make it to the Hub, likely due to dependency issues. Is that the main barrier? Speaking personally, I make all kinds of weird stuff, but don't have time to monitor my dependency usage or go back and edit it for a release. I suspect this is a common problem? Would love to hear in comments.

I haven't had as much time for VAM due to a truly terrible summer (and whole of 2024 really), but returning to it is always a refuge. Excited to see all the amazing things you can all muster!
 
I am not sure why I am replying to this, my voice and opinion in this matter does not seem to matter to the powers to be on the Hub. But for team-ups, there are no incentives built into the Hub to do this. There are no shared like reactions, no badges related to how many times people posted team resources etc. I know every time I bring this up the mods say that someone has already told them this, they are already thinking about it, all the other suggesters on this matter are mentioned, except me, but in the end, teaming is the lowest of priorities in the current environment. I have tried teaming, and it is not an easy path, but can result in amazing things. Anyhow, here is talking to myself.
 
Let's not just put the responsibility on creators, which are also users like the rest. Making anything takes a huge amount of time, not just for making the resource, but especially the time taken to learn how to do it. It's like the plumber joke that delivers a bill to the client of 100 € just for turning a screw for 1 minute. It's 1 € work for turning the screw + 99 € to know which screw to turn ;)

Free or paid creators share content for various reasons and incentives, and lets say that a person expects X likes for sharing something. How's the reaction results with users? Pitiful. Maybe 2 likes per 1000 downloads ?
And now let's consider that a creator does something creative that is a bit off from usual, or targets a niche of some kind. Reactions are likely to be even lower, but better ratio though, as the appeal has a smaller base. There are a lot of reasons that maintain this state, and ways to break them are difficult and a uphill battle to say the least. Some of those blocks and limitations will not be possible to tackle efficiently in VaM1 - ended development - and the Hub.

Not be a downer saing this. but there are no easy solutions and the status quo will continue in 2025.
 
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Thank you very much for the praise, I'm thrilled, and I see it in the same way, VAM is really an incredibly fun platform, I've been trying to deviate from the main sex stream for a long time and try as best as I can to conjure everything up using just the VAM engine, It's a great honor for me that someone uses me here with such greats in the same sentence. I would like to take this opportunity to say that I warmly greet everyone here, including the big creators. I'm not always active at times because of work, family and stress , if only because I really don't earn a lot of money here, but that's not the reason, the reason is my shit Realife, I have 2 children, they come first, after that comes my hobby and that includes, among other things, vam, why?, Because vam always has so much fun doing things with it, I'm looking forward to my next vam things and thank everyone who continues to support me, thanks again to everyone who makes this platform possible and greetings and great respect to the mod team, meshedvr and of course all the great creatives who do something other than stupid, boring sex scenes that have been seen 1000 times, many greetings regards, kiwi

it will be interresting to work together with other creators, anyone feel free and write me here i will anser soon asap
am superb at textures,lighting,normals in all kind of complex texturing stuff like bump/gloss/lighting maps and timeline animations at this moment

wait, what atani sayd is:


this artwork was about one week work
hard work

and look by your self how manny reactions ^^°
sometimes i ask my self why i do complicated stuff like that ... :/
i know why, coz vam brings me fun :D
 
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I dont expect anything, I am just thankful for everything. Thanks to all the creators!

What I would LOVE to see is more good quality lace lingerie. That would be awesome.
 
Sorry, I should restrain from posting when I had I too much to drink. Now I am sobber and worried about what all I did last night. Hopefully it can be forgiven.
 
Sorry, I should restrain from posting when I had I too much to drink. Now I am sobber and worried about what all I did last night. Hopefully it can be forgiven.
Why? What you wrote looks sincere.
Unfortunately there are a lot of limitations and feedback loops that keep things as they are. Time is never enough to do all the things we want to do.
 
hi Farger,hi atani :) nice to meet you here
Hello. Nice to meet you. I can relate to some of the things that you mentioned. It can be fun to create things as a distraction, and to make something new that nobody has tried before.
 
Ive spoken about this on discord. More unity for creators would lead to unified visions instead of all the plugins replacing and contradicting eachother.
 
I am not sure why I am replying to this, my voice and opinion in this matter does not seem to matter to the powers to be on the Hub. But for team-ups, there are no incentives built into the Hub to do this. There are no shared like reactions, no badges related to how many times people posted team resources etc. I know every time I bring this up the mods say that someone has already told them this, they are already thinking about it, all the other suggesters on this matter are mentioned, except me, but in the end, teaming is the lowest of priorities in the current environment. I have tried teaming, and it is not an easy path, but can result in amazing things. Anyhow, here is talking to myself.
Hi Farger! I'm not sure whether we replied to this previously or not. If I already messaged you about it, please excuse me! But I happened upon this comment today and wanted to respond.

We (the VaM staff) receive a lot of cool suggestions and we have a lot of cool ideas on our own. Unfortunately, due to time and resource limitations, not all of the ideas get implemented. Even keeping up with forum posts (at least I can speak for myself) is a tough task!

Let me provide a little backstory before I address your concerns regarding Teams on the Hub.

Originally, the "Team" idea was a request from a few creators that was brought to me by @VamTimbo in August of last year.

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It took two months and many coding hours to complete this feature and get out an announcement, mostly because we had to complete other Hub upgrades first before this could be implemented in the way the community wanted.

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After that, there were several revisions over a few months to weed out bugs.

I do feel that we delivered on 90% of what was asked for, and added some features that weren't asked for.

The only thing, it seems, that wasn't delivered was a special way to handle Reaction scores for Teams.

This was not a time issue. We want to do it!!
Here's the problem and why you may not have received a response regarding reactions scores + teams:

How do you do that fairly?​
Right now, only the owner of the resource gets reaction scores from the resource. That is the normal way things work.​
So what if we changed that and every team member got the reaction scores. Is that fair? What about other creators who aren't on any teams, is it fair to them? What do you think might happen if say, a creator wanted a "boost up" after creating a new account, and got another creator (or themselves on a duplicate account) to add them as a team member to boost all their reaction scores? How do you moderate that?​
What if we split the reaction scores evenly between all team members. Is that fair? What if one person contributed much more than another person? How do you moderate that? What do you do when there's an argument or dispute about who should get what? Like in the last example, how do you prevent cheaters from "Reaction boosting"?​

So, there's a lot that goes into the planning and execution of something like this. I'm totally open to suggestions. I support anything that boosts community involvement, collaboration, or recognition of contributions to the community. If you have specific suggestions and an actionable plan, please share them in #vamhub-feedback on Discord, or in the Hub Feedback forum here. If you don't get a response, repost! We are a small team, we can get swamped and sometimes we just drop the ball.
 
I appreciate the explanation. I am sorry about my rants, I enjoy wine now and then and sometimes I have more than I should. I really do appreciate everything you do. It has turned my dreams into reality being able to create new worlds in Va M. Live long and prosper.
 
Hi Farger! I'm not sure whether we replied to this previously or not. If I already messaged you about it, please excuse me! But I happened upon this comment today and wanted to respond.

We (the VaM staff) receive a lot of cool suggestions and we have a lot of cool ideas on our own. Unfortunately, due to time and resource limitations, not all of the ideas get implemented. Even keeping up with forum posts (at least I can speak for myself) is a tough task!

Let me provide a little backstory before I address your concerns regarding Teams on the Hub.

Originally, the "Team" idea was a request from a few creators that was brought to me by @VamTimbo in August of last year.

View attachment 408792

It took two months and many coding hours to complete this feature and get out an announcement, mostly because we had to complete other Hub upgrades first before this could be implemented in the way the community wanted.

View attachment 408794
View attachment 408795

After that, there were several revisions over a few months to weed out bugs.

I do feel that we delivered on 90% of what was asked for, and added some features that weren't asked for.

The only thing, it seems, that wasn't delivered was a special way to handle Reaction scores for Teams.

This was not a time issue. We want to do it!!
Here's the problem and why you may not have received a response regarding reactions scores + teams:

How do you do that fairly?​
Right now, only the owner of the resource gets reaction scores from the resource. That is the normal way things work.​
So what if we changed that and every team member got the reaction scores. Is that fair? What about other creators who aren't on any teams, is it fair to them? What do you think might happen if say, a creator wanted a "boost up" after creating a new account, and got another creator (or themselves on a duplicate account) to add them as a team member to boost all their reaction scores? How do you moderate that?​
What if we split the reaction scores evenly between all team members. Is that fair? What if one person contributed much more than another person? How do you moderate that? What do you do when there's an argument or dispute about who should get what? Like in the last example, how do you prevent cheaters from "Reaction boosting"?​

So, there's a lot that goes into the planning and execution of something like this. I'm totally open to suggestions. I support anything that boosts community involvement, collaboration, or recognition of contributions to the community. If you have specific suggestions and an actionable plan, please share them in #vamhub-feedback on Discord, or in the Hub Feedback forum here. If you don't get a response, repost! We are a small team, we can get swamped and sometimes we just drop the ball.
Something to consider besides sharing reaction score that might be easier to implement... what about counting the number of teaming resources for each creator and awarding a badge for certain threshold numbers? Might be a starting mechanism that is simple and less controversial, but I realize nothing is without controversy.
 
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