I record my scenes in desktop mode before posting them as previews. Unfortunately, I cannot possess a character's head while recording because doing so will move the head enough to "mess up" the scene. Something as simple as moving the head down a bit can shift other parts of the body ruining precisely aimed insertions. Mocap animations are very delicate and minor changes in positioning can ruin a scene. However, this isn't as prevalent in VR. At least as far as I've tested.
Here are is an example screenshot of the head node position before and after possession. The X changes are pretty subtle, but the Z and Y positions changes a lot. It would be very awesome if the change was minimized or not at all. I do have a workaround for this right now, but might be something to look into why this happens.
Here are is an example screenshot of the head node position before and after possession. The X changes are pretty subtle, but the Z and Y positions changes a lot. It would be very awesome if the change was minimized or not at all. I do have a workaround for this right now, but might be something to look into why this happens.