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A commision for TreyWilly made in Blender.
If you have an idea for a asset or enviornment you'd like to see you can make a request by posting a reply on this forum post.
Each object is scaled to ingame units and have uniform origin locations (bottom left corner with the exception of joiners...
I created a quick and dirty Wall-Divider in Blender. Low Poly for good and smooth in-Game Performance. Collision is of course applied
Note: Set the Scale of this Asset from 1 to 0.7 for more realistic height
Previews:
How to use
Open or create a scene.
Add a Custom Unity Asset
Go in the preset tab
Load the default preset or a pre-made preset from the package
You can find three demo showing the potential of the tile system in HZMDemos.
The wall system can be used to:
Add details to walls (using the planar...