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Just messing around with Sally Whitemane's CUAShader on the environment, PostProcessing plugin adjustments, and adjusting render queues for an empty clothing geoshell to generate a faux "outline" off the geoshell's alpha texture.
The toon look on the ocean is nice, even if you lose the "motion."
More or less experimental Plugin to change the shader/color/alpha on a CUA atom. (CustomUnityAsset)
Can be used for artistic effects or as debug tool to mess around with shaders.
To modify the color or alpha I recommend to set something like this:
full red + 50% alpha
... and then slide through...
Consider this a beta/early version, there may be bugs, but it's been stable enough for me that I think it's okay to release. I'm actively working on adding more features and fixing issues.
If you'd like to support continued development of this and more plugins, consider subscribing to my...
I recently started creating custom assets for VAM. I'm learning something every day, but I'm stuck at this one.
I want to create a glow effect for a neon sign. You can see the sign in the attached screenshot in Blender and in Unity. I have watched tutorials for Unity to create a glow effect...
A fixed package with ShaderForge a node based shader editor for Unity users
Example refraction shader implemented in ShaderForge and imported inside VAM.
ShaderForge is a node based shader creator. This tool is intended to be used by Unity users who create custom content for VAM and isn't...