• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

sculpting

  1. MAB-S001

    Paid Looks MAB-S001 1

    Thank you for your interest and support. This is the first character from the MAB Signature Series: MAB-S001. The Signature Series is a standalone premium line focused on higher standards of realism, featuring more refined sculpting, improved textures, and more natural body proportions...
  2. MAB-021

    Paid Looks MAB-021 1

    This is the release of MAB-021. MAB-021 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable...
  3. MAB-020

    Paid Looks MAB-020 1

    This is the release of MAB-020. MAB-020 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable quality...
  4. MAB-019

    Paid Looks MAB-019 1

    This is the release of MAB-019. MAB-019 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable...
  5. MAB-018

    Paid Looks MAB-018 1

    This is the release of MAB-018. MAB-018 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable...
  6. MAB-017

    Paid Looks MAB-017 1

    This is the release of MAB-017. MAB-017 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable...
  7. MAB-016

    Paid Looks MAB-016 1

    MAB-016 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable quality across updates. Included...
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  9. 1771875408.png

    1771875408.png

  10. 1771875165.png

    1771875165.png

  11. MAB-015

    Paid Looks MAB-015 1

    This is the release of MAB-015. MAB-015 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable...
  12. MAB-014

    Paid Looks MAB-014 1

    This is the release of MAB-014. MAB-014 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable...
  13. MAB-013

    Paid Looks MAB-013 1

    This is the release of MAB-013. MAB-013 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable quality...
  14. MAB-012

    Paid Looks MAB-012 1

    This is the release of MAB-012. MAB-012 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable quality...
  15. MAB-011

    Paid Looks MAB-011 1

    This is the release of MAB-011. MAB-011 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable quality...
  16. MAB-010

    Paid Looks MAB-010 1

    This is the release of MAB-010. MAB-010 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable quality...
  17. MAB-009

    Paid Looks MAB-009 Complete Remake

    This is the latest release in the regular MAB series. This character represents my current production standard for high-realism VaM characters, built with a focus on photorealistic facial geometry, natural proportions, and long-term usability. In pursuit of absolute perfection, this model will...
  18. MAB-008

    Paid Looks MAB-008 1

    This is the release of MAB-008. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Custom texture – Character showcase...
  19. MAB-007

    Paid Looks MAB-007 1

    This is the release of MAB-007. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Facial makeup texture – Realistic...
  20. MAB-006

    Paid Looks MAB-006 1

    This is the release of MAB-006. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Facial makeup texture – Realistic...
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