• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

rig

  1. PoseFactory

    Plugins + Scripts PoseFactory 6
    Hub-Hosted VAR CC BY

    (April-25-2025) Ver6 Update Im confident about this update. It's a simple feature, but very practical. Finally , Partial support for hand morphs has been added. I have attached three RIG templates as presets, if you are interested you can also create your own convenient presets. Several other...
  2. F

    Question Questions about how to create moving unity assets

    Hello, I'm making an exercise machine and I wanted to make it move like in the video. I imported the machine rigged in Daz as fbx and added a collider to the orange arm and a hinge joint to make it move. It moves in VAM, but it doesn't apply to the timeline plugin and there's no way to parent...
  3. Easy Pose Biomechanics Rig

    Plugins + Scripts Easy Pose Biomechanics Rig 1
    Hub-Hosted VAR CC BY-SA

    Reducing manual setup of AppetiteVisual guide for Easy Pose Biomechanics Rig. Frustration free just add as plugin to the character you want to rig. After every new loaded pose only the plugin needs to reloaded. At the moment the parameters are hard coded when you add or reload the plugin and no...
  4. SmitOL

    Recreating Virt A Mate bone movement in Blender

    Hi everyone! I'm a huge fan of animating in Virt A Mate, and I'm truly captivated by the way the bones move and interact. It's something I'd love to replicate in Blender. Is it possible to set up something like the Physics Hold Position spring feature from Virt A Mate, but in Blender? For...
  5. C

    Question Help! Trying to import 3DS Max biped animation

    Hello! First post here. I've got my mocap system locked in to get good recordings all the way up until I'm in 3D Studio Max with the 3DS Biped moving around perfectly in sync with my motion capturing. But then, for the life of me (I've been trying for two days now), I cannot seem to figure out...
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