[Improvements ver 9-10] (30-Jun-2025)
Finally, you can control multiple persons at the same time (up to 3).
and Improved to keep beats accurate. (RealTime/GameTime).
[Improvements ver 8] (07-Jun-2025)
I'm not sure if this will be useful, but I added a function to rotate the front of the body. This means that the Z axis of the control does not necessarily have to be in front. You can mirror left and right and swap while facing sideways. An arrow gizmo shows the direction in which the mirror will be performed. This should reduce mistakes when working from behind.
I also made some other small corrections. I also added a button to minimize the UI panel. (It doesn't get too small.)
Anyway, I've made a lot of changes so there might be bugs.
Please let me know what you find.
However, there are some features that are hard to notice because I didn't explain them properly. For example, the following:
-There are four ABrepeat modes. Normal loop, shuttle piston, play once and stop at B, play backwards and stop at A.
Right-click the button to switch modes.
-There is a function to obtain intermediate poses. To do this, save different poses for key1 and key3, and click the key2 button. An intermediate pose will be generated, so click Save. The interpolation is linear, so appropriate corrections are required, but there may be situations where this is useful.
-When saving an ABrepeat, the Tempo is also saved. You can define multiple buttons for fast and slow playback.
-HeadRotate can be ignored during animation. Use this when you want to control the direction of the face with gaze.
-Eyelid auto morph can be ignored when it is applied twice and causes twitching.
(These checkboxes can be found in the plugin UI, accessed via the gear icon above the UI panel.)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[ Improvements ver 7 ]
- When you save a scene using the VaM standard, the information in the Pose panel is also saved. It will be restored when you open the scene. However, the Person selection may have changed.
- Poses saved as male cannot be applied to female. You can tell by the Pose icon being light blue or pink.
- The background color of the panel changes depending on whether the currently active Person is male or female.
- Morph processing has been significantly improved. Basically, any morph can be used as long as it is a "Pose" morph, not a "Morph". However, for compatibility reasons, it is better to use the built-in Pose Morph.
- I also made the JointDrive parameters animated, but I'm not sure if this is easy to use.
(May-23-2025) Ver7 Big Update
This is a big update.
I implemented the multiple A-B repeat playback that I had planned from the beginning.
It was a big challenge for me as a beginner.
I actually used it and made various improvements.
However, there may be bugs.
Please feel free to let me know if you notice any.
(April-25-2025) Ver6 Update
Im confident about this update. It's a simple feature, but very practical.
Finally , Partial support for hand morphs has been added.
I have attached three RIG templates as presets, if you are interested you can also create your own convenient presets.
Several other features have also been added.
I'm sorry, but I think the save data format has been changed again.
Compatibility has been lost.
However, this is almost the final version.
[ About RIG preset feature]
I will explain the three types of RIG presets.
First, RIG No. 10 on the far right is the default Rexi. It is slightly different from the ResetPose state.
RIG No. 9 is a slightly simpler arrangement of the famous "Marionette BioRig by AppetiteVisual." The link line is to make it easier to see the whole body state, and is not a ParentLink.
It can be used in a variety of situations.
RIG 8 is used when you want to move the upper body as a whole.
When rotating with HIP or Chest, the lower hierarchy will follow with ParentLink.
This RIG is for temporary use because it makes it difficult to move the hands.
It is recommended to immediately return to RIG 9.
These presets can be used within the plugin by creating a folder called "RIG" in var, or by placing a file such as "rig1.json" in a folder called
"Saves > PluginData > Slimy > PoseFactory > RIG"
by yourself.
For detailed format information, please see the sample or ask questions.
///////////////////////////////////////////////////////////////
(April-19-2025) Ver5 Update
Im made a lot of improvements.
I couldn't get heap memory to zero, but that's no longer an issue.
I have also added static conversion for left/right swapping, so you can now swap even in poses that are prone to problems.
This swap procesure is mainly based on ky1001's script. Thanks for the help !
ParentLink behavior is now stable.
The biggest problem right now is that " hand morphs are overwritten and invalidated".
This is unfortunate, but it will take some time to resolve.
Until these issues are resolved, the data format may change. I'm sorry if your work is wasted. Don't forget to save your data with the standard PosePreset.
//////////////////////////////////////////////////////////
Ver4.0 Update. (April-14-2025)
Initial start pose available. The data structure has changed.
CAUTION ! The data structure has changed.
Save data from previous versions cannot be used. Sorry.
If necessary, please protect your work by saving it with a VaM standard pose preset before updating to ver4.
Since there were many cases where the pose was not properly reproduced when starting an animation, I decided to load a static pose at the start of the animation.
Improved stability of pose data recall.
//////////////////////////////////////////////////////////
Ver3 Update. bug Fix (April-11-2025)
The following three bugs have been fixed:
1 . Duration calculation is incorrect when Tempo is doubled (0.5 when Tempo is 120, 1 when Tempo is 60)
2 . If there is a ParentLink, changing the Person name or loading a different Person will link to the wrong Atom, causing the pose to break
3 . The file Save/Load button does not display the file dialog when the main UI is hidden. Press F1 to turn on the main UI.
However, please do not load the plugin without a Person. I can't afford to do that right now.
There are still some areas that need improvement.
This plugin is not suitable for complex uses.
Please do not make excessive expectations or demands.
//////////////////////////////////////////////////////////
Ver2 Update. Bug Fix and small feature.(April-10-2025)
Sorry. The button to refresh the Person list wasn't working.
I fixed it. Even if there are multiple Persons, you can select them from the dropdown.
Also, it's a small feature.
if the Control position is unnecessarily far away, a button to relax to the appropriate position is provided.
I use it often.
If the position of the hands and feet is important, please use the button for TorsoRelax.
You may need to press it twice if necessary.
//////////////////////////////////////////////////////////
This plugin requires the "SimpleSign" atom.
It has many tools for symmetrically editing poses.
Of course, the acid timeline is powerful, but this plugin allows you to create simple and short timelines.
For example, it is surprisingly easy to create walking movements or zero-two dances.
My other plugin "ScreenTools" has a button to quickly call up this panel.
You can generate simplesign with a direct button.
////////////////Caution////////////////////
There may be bugs. First, check that you can save and load normally on your PC.
The save location is "Saves > PluginData > Slimy > PoseFactory".
The data format may change without notice.
In particular, it has not yet been decided how to handle ParentLink.
//////////////////////////////////////////
I'll write a bit more about how to use it and I'll also post a video.
But don't wait, feel free to contact me with any questions or requests you may have.
In fact, you can create such an animation with just four keyframes.
Finally, you can control multiple persons at the same time (up to 3).
and Improved to keep beats accurate. (RealTime/GameTime).
[Improvements ver 8] (07-Jun-2025)
I'm not sure if this will be useful, but I added a function to rotate the front of the body. This means that the Z axis of the control does not necessarily have to be in front. You can mirror left and right and swap while facing sideways. An arrow gizmo shows the direction in which the mirror will be performed. This should reduce mistakes when working from behind.
I also made some other small corrections. I also added a button to minimize the UI panel. (It doesn't get too small.)
Anyway, I've made a lot of changes so there might be bugs.
Please let me know what you find.
However, there are some features that are hard to notice because I didn't explain them properly. For example, the following:
-There are four ABrepeat modes. Normal loop, shuttle piston, play once and stop at B, play backwards and stop at A.
Right-click the button to switch modes.
-There is a function to obtain intermediate poses. To do this, save different poses for key1 and key3, and click the key2 button. An intermediate pose will be generated, so click Save. The interpolation is linear, so appropriate corrections are required, but there may be situations where this is useful.
-When saving an ABrepeat, the Tempo is also saved. You can define multiple buttons for fast and slow playback.
-HeadRotate can be ignored during animation. Use this when you want to control the direction of the face with gaze.
-Eyelid auto morph can be ignored when it is applied twice and causes twitching.
(These checkboxes can be found in the plugin UI, accessed via the gear icon above the UI panel.)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[ Improvements ver 7 ]
- When you save a scene using the VaM standard, the information in the Pose panel is also saved. It will be restored when you open the scene. However, the Person selection may have changed.
- Poses saved as male cannot be applied to female. You can tell by the Pose icon being light blue or pink.
- The background color of the panel changes depending on whether the currently active Person is male or female.
- Morph processing has been significantly improved. Basically, any morph can be used as long as it is a "Pose" morph, not a "Morph". However, for compatibility reasons, it is better to use the built-in Pose Morph.
- I also made the JointDrive parameters animated, but I'm not sure if this is easy to use.
(May-23-2025) Ver7 Big Update
This is a big update.
I implemented the multiple A-B repeat playback that I had planned from the beginning.
It was a big challenge for me as a beginner.
I actually used it and made various improvements.
However, there may be bugs.
Please feel free to let me know if you notice any.
(April-25-2025) Ver6 Update
Im confident about this update. It's a simple feature, but very practical.
Finally , Partial support for hand morphs has been added.
I have attached three RIG templates as presets, if you are interested you can also create your own convenient presets.
Several other features have also been added.
I'm sorry, but I think the save data format has been changed again.
Compatibility has been lost.
However, this is almost the final version.
[ About RIG preset feature]
I will explain the three types of RIG presets.
First, RIG No. 10 on the far right is the default Rexi. It is slightly different from the ResetPose state.
RIG No. 9 is a slightly simpler arrangement of the famous "Marionette BioRig by AppetiteVisual." The link line is to make it easier to see the whole body state, and is not a ParentLink.
It can be used in a variety of situations.
RIG 8 is used when you want to move the upper body as a whole.
When rotating with HIP or Chest, the lower hierarchy will follow with ParentLink.
This RIG is for temporary use because it makes it difficult to move the hands.
It is recommended to immediately return to RIG 9.
These presets can be used within the plugin by creating a folder called "RIG" in var, or by placing a file such as "rig1.json" in a folder called
"Saves > PluginData > Slimy > PoseFactory > RIG"
by yourself.
For detailed format information, please see the sample or ask questions.
///////////////////////////////////////////////////////////////
(April-19-2025) Ver5 Update
Im made a lot of improvements.
I couldn't get heap memory to zero, but that's no longer an issue.
I have also added static conversion for left/right swapping, so you can now swap even in poses that are prone to problems.
This swap procesure is mainly based on ky1001's script. Thanks for the help !
ParentLink behavior is now stable.
The biggest problem right now is that " hand morphs are overwritten and invalidated".
This is unfortunate, but it will take some time to resolve.
Until these issues are resolved, the data format may change. I'm sorry if your work is wasted. Don't forget to save your data with the standard PosePreset.
//////////////////////////////////////////////////////////
Ver4.0 Update. (April-14-2025)
Initial start pose available. The data structure has changed.
CAUTION ! The data structure has changed.
Save data from previous versions cannot be used. Sorry.
If necessary, please protect your work by saving it with a VaM standard pose preset before updating to ver4.
Since there were many cases where the pose was not properly reproduced when starting an animation, I decided to load a static pose at the start of the animation.
Improved stability of pose data recall.
//////////////////////////////////////////////////////////
Ver3 Update. bug Fix (April-11-2025)
The following three bugs have been fixed:
1 . Duration calculation is incorrect when Tempo is doubled (0.5 when Tempo is 120, 1 when Tempo is 60)
2 . If there is a ParentLink, changing the Person name or loading a different Person will link to the wrong Atom, causing the pose to break
3 . The file Save/Load button does not display the file dialog when the main UI is hidden. Press F1 to turn on the main UI.
However, please do not load the plugin without a Person. I can't afford to do that right now.
There are still some areas that need improvement.
This plugin is not suitable for complex uses.
Please do not make excessive expectations or demands.
//////////////////////////////////////////////////////////
Ver2 Update. Bug Fix and small feature.(April-10-2025)
Sorry. The button to refresh the Person list wasn't working.
I fixed it. Even if there are multiple Persons, you can select them from the dropdown.
Also, it's a small feature.
if the Control position is unnecessarily far away, a button to relax to the appropriate position is provided.
I use it often.
If the position of the hands and feet is important, please use the button for TorsoRelax.
You may need to press it twice if necessary.
//////////////////////////////////////////////////////////
This plugin requires the "SimpleSign" atom.
It has many tools for symmetrically editing poses.
Of course, the acid timeline is powerful, but this plugin allows you to create simple and short timelines.
For example, it is surprisingly easy to create walking movements or zero-two dances.
My other plugin "ScreenTools" has a button to quickly call up this panel.
You can generate simplesign with a direct button.
////////////////Caution////////////////////
There may be bugs. First, check that you can save and load normally on your PC.
The save location is "Saves > PluginData > Slimy > PoseFactory".
The data format may change without notice.
In particular, it has not yet been decided how to handle ParentLink.
//////////////////////////////////////////
I'll write a bit more about how to use it and I'll also post a video.
But don't wait, feel free to contact me with any questions or requests you may have.
In fact, you can create such an animation with just four keyframes.