• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

resource

  1. London w/freckles textures

    Looks London w/freckles textures 1.2

    Created a character with custom freckles. Textures also available for download. Not much to say about this one. Just wanted a more robust freckle texture set for a while and figured I do my own. Just diffuse this time, though the spec and gloss can be lifted from the character file. I felt...
  2. Tiger Lady

    Looks Tiger Lady 1.0

    Yet another body texture set by me. This one's a tiger bodypaint. Includes Diffuse, spec and gloss. Actually started off with a demo character this time and am happy with how the textures turned out. Doing asymmetrical work is kinda a nightmare since I was worried about loosing cohesion...
  3. Street Artist Bodypaint

    Textures Street Artist Bodypaint 2.2
    Hub-Hosted VAR CC BY-NC

    Based on Akali in the KDA "Popstars" video, I did this texture set to match, loosely, the same look. Great for a raver styled character or street artist. Comes with Diffuse, Spec and Gloss. Free to use and abuse as you see fit. Only want credit; open to use and tweak as you want.
  4. Warrior Bodypaint

    Textures Warrior Bodypaint 2022-02-18
    Hub-Hosted VAR CC BY

    This is a set of body paint textures I did in about a day. Includes two variants. One set with detailing and one without. As well as spec, gloss and normal maps. Normal maps can be done alone or combined with existing in Photoshop or Gimp. They can be used as either decals or as an...
  5. A

    Want to contribute by posting my resource, how do I start?

    Alright so I am fairly new to VAM, before version 1.2 I struggled with missing dependencies and scenes not working the way it should've. Anyway, 1.2 changed all of this and I finally created a scene that I'd like to keep improving and adding more to it (different characters, poses, perhaps a...
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