• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

rarity

  1. You Know the Lyrics

    You Know the Lyrics

    Farger released a pretty killer underwater scene yesterday, so I had to take ole' Rares for a swim after work this mornin'. Then she decided to turn into a friggin' MERMAID! Additional finny fun ensued. Steel drums may or may not have been played.
  2. This That Pretty Girl Mantra (She's That Stunna')

    This That Pretty Girl Mantra (She's That Stunna')

    The combination of Kimagure's "Mantra" VMD release and EZhustler's nicely-customizable "MMD Live Stage" sorta' lit a fire under me to make a new video! I don't remember how old the song is; a few months is probably ancient in K-pop/zoomer terms, but I only just started enjoying it so nyah.
  3. Topless Beauty (OLD)

    Topless Beauty (OLD)

    A little more camera-shy than usual today. Gotta' say, LDR's most recent pose pack is amazing.
  4. Pierless Beauty (OLD)

    Pierless Beauty (OLD)

    Back to "The Beach" again! It's just too good. I also started using more HPVL and DLUtils to make lighting/CUA improvements, as well as (for the first time, for some reason) actually keeping NorthernShikima's SkinMicroDetail plugin applied. Wide shot over portrait this time...I found it nicer.
  5. Reaching Out to Her Truth (OLD)

    Reaching Out to Her Truth (OLD)

    Just an image from a P4 "Specialist" dance vid I'm putting together. I actually took a photo from the starting pose for "Wiping All Out (ATLUS Kozuka Remix)" and now I really want to make a video for that (holy shit what a bop), but the motion data doesn't translate well. Not sure it's fixable.
  6. Here Comes the...Wow (Old)

    Here Comes the...Wow (Old)

    This is my most recent edit of this look, as of 6/25/24. I ended up loving how she looked in the scene so much that I restarted her album. One of these days I'll stop being lazy and try for some actually-interesting angles...though the irises are awkward-looking when not focused on the player.
  7. Rarity shading tests

    Rarity shading tests

    Just messing around with Sally Whitemane's CUAShader on the environment, PostProcessing plugin adjustments, and adjusting render queues for an empty clothing geoshell to generate a faux "outline" off the geoshell's alpha texture. The toon look on the ocean is nice, even if you lose the "motion."
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