• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

rarity

  1. Reaching Out to Her Truth (OLD)

    Reaching Out to Her Truth (OLD)

    Just an image from a P4 "Specialist" dance vid I'm putting together. I actually took a photo from the starting pose for "Wiping All Out (ATLUS Kozuka Remix)" and now I really want to make a video for that (holy shit what a bop), but the motion data doesn't translate well. Not sure it's fixable.
  2. Here Comes the...Wow (Old)

    Here Comes the...Wow (Old)

    This is my most recent edit of this look, as of 6/25/24. I ended up loving how she looked in the scene so much that I restarted her album. One of these days I'll stop being lazy and try for some actually-interesting angles...though the irises are awkward-looking when not focused on the player.
  3. Rarity shading tests

    Rarity shading tests

    Just messing around with Sally Whitemane's CUAShader on the environment, PostProcessing plugin adjustments, and adjusting render queues for an empty clothing geoshell to generate a faux "outline" off the geoshell's alpha texture. The toon look on the ocean is nice, even if you lose the "motion."
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