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A session plugin that adds various quality of life improvements to VaM UI. Each one can be individually disabled in the session plugin UI.
Installation & UI
Camera refocus/follow
Alt+MiddleMouseButton or MouseForward to refocus camera on point in a scene.
Ctrl+MiddleMouseButton or MouseBack...
I'm going to make a few physics contraptions, and this is where I'm going to put the scenes once I dream one up and complete it. Contraption 1: Fuck Wall.
"A picture is worth a thousand words, but a picture with a few words written on it is worth a thousand words, plus also the other words that...
A stable, foolproof scene where you can mix the built-in expression poses for the face, create emotions for any of your custom characters, and save them with the (not included) Morph Merge and Split plugin. ALSO includes SubScene presets - just add a SubScene to your own scene, go to this .Var...
Build a stable, neutral scene quickly off of the default VaM scene
Perfect and easy for beginners, but intermediate players can learn something too. Some of these very simple options took me forever to figure out that they even existed.
I know everyone has experienced the frustration of...
We've all been there: hours fiddling with a pose, one little shift and you've messed everything up. You try and fix it, only to get an explosion that you can't stop. Then you realize, you didn't even save your scene. You shut down Virt a Mate. Your disappointment is immeasurable and your day is...
Hello,
I have been using VAM to try create movies and such.
I was wondering if there was a set of plugins, or an option for better custom asset management (plugins/custom objects/unity objects/rigging/poses/parenting).
I would be interested in anything that may be related to these things,
Thanks!
Hello everyone ! Here is my first plugin. I was looking for something like that for ages and finally decided to make it.
The original pitch is that I hate seeing that kind of stuff :
Where is the hand ? Do I seriously have to click on each controller and read the description to find where...
Honestly I can't believe that isn't in the program. It would make using desktop a 100x easier.
You have that in almost every 3D game where you can grab things: Mousewheel up = pull grabbed item closer, Mousewheel down = push grabbed item farther away.
Would allow us desktop peasants to easily...