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Bioreactor Room from Resident Evil 2.
2 Prefabs, emissive textures on and off.
Original author credit: ubermachine from open3dlab.
I thought the lab map and this one looked a little plain and flat in vam, an unfortunate by-product of a lot of plain white textures in a lab setting, so here's a...
Realfeel is a project that has been developed for over 1,000 hours. It focuses on realism and aims to create a simulation of sex by achieving realistic textures, faithfully modeled environments by a reference, characters, and sexual mocaps.
This girl is modeled in Blender based on a real...
Decontamination Chamber from Resident Evil 2.
2 Prefabs, emissive textures on and off.
Original author credit: ubermachine from open3dlab.
I had finished this before realising Tacocat had already done this map.. oops. Oh well might as well release mine too.
I remember someone asking about...
Your favorite bar in Midgar, owned by the hottest, ass kicking bartender around.
7th Heaven bar from FFVII Remake, ported from game assets, and blender, into unity.
Scene includes a "subscene" for vam lights, and an "empty" with post processing plugin.
This was done as part of a fun...
The Interrogation Room from Resident Evil 2.
Original author credit: ubermachine from open3dlab.
6 prefabs.
Destroyed room with emissive texture lights on, off.
Clean room with emissive texture lights on, off.
Clean room with emissive texture lights on no glass, off with no glass, (to be able...
The RPD Main Hall from Resident Evil 2.
Original author credit: ubermachine from open3dlab.
4 Prefabs, Original and Clean, and emissive texture Lights on and off.
Operations Room from Resident Evil 2. Some of the hallways outside of the room are also usable.
Update - Collision has been added.
Original author credit: ubermachine from open3dlab.
Hi everyone,
I wanted to try making some statistics about the environment releases for the hub. I'm curious to know which one do you prefer.
The poll allows one or the other to really pin point what enviro type is prefered in general.
This mostly is connected to how the lighting is handled...