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    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
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    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

custom assets

  1. Ground smash

    Ground smash

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  2. Hovering

    Hovering

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  3. Dodge and shoot

    Dodge and shoot

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  4. Rising the dead

    Rising the dead

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  5. Invoker

    Invoker

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  6. Dust 101 v2

    Assets + Accessories Dust 101 v2 1
    Hub-Hosted VAR CC BY-SA

    A set of customizable particles dedicated to create dust like visual effects with CUA (Custom Unity Asset) Inside the package you will find a single asset to load on a Custom Unity Asset atom and a script. The particle assets contains different variations of size, speed and appearance. The...
  7. hazmhox

    Screenshot feature, rendering different from the realtime viewport

    As reported on discord, here is the bug... I guess it's easier to track here :) Realtime appearance of a scene with some CUA particles "Offline" appearance of the same scene with the screenshot (camera) button in the toolbar I was using McGruber Hires, as a precaution I disabled it... same...
  8. Weapons 101 v1

    Assets + Accessories Weapons 101 v1 1
    Hub-Hosted VAR CC BY-NC-SA

    A set of 10 custom weapons converted from Sketchfab and Free3D If you're planning on using the weapons for posing / animation, I strongly suggest to disable collision. The position of the hand can be really tricky to get properly when collisions are enabled. As Spacedog suggested, the new...
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