• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

custom assets

  1. Summoning power

    Summoning power

    Example shot with Tara, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  2. Gathering force

    Gathering force

    Example shot with Tara, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  3. Charging

    Charging

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  4. Shielding

    Shielding

    Example shot with Tara, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  5. Concentrating

    Concentrating

    Example shot with Tara, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  6. Ground smash

    Ground smash

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  7. Hovering

    Hovering

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  8. Dodge and shoot

    Dodge and shoot

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  9. Rising the dead

    Rising the dead

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  10. Invoker

    Invoker

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  11. Dust 101 v2

    Assets + Accessories Dust 101 v2 1
    Hub-Hosted VAR CC BY-SA

    A set of customizable particles dedicated to create dust like visual effects with CUA (Custom Unity Asset) Inside the package you will find a single asset to load on a Custom Unity Asset atom and a script. The particle assets contains different variations of size, speed and appearance. The...
  12. hazmhox

    Screenshot feature, rendering different from the realtime viewport

    As reported on discord, here is the bug... I guess it's easier to track here :) Realtime appearance of a scene with some CUA particles "Offline" appearance of the same scene with the screenshot (camera) button in the toolbar I was using McGruber Hires, as a precaution I disabled it... same...
  13. Weapons 101 v1

    Assets + Accessories Weapons 101 v1 1
    Hub-Hosted VAR CC BY-NC-SA

    A set of 10 custom weapons converted from Sketchfab and Free3D If you're planning on using the weapons for posing / animation, I strongly suggest to disable collision. The position of the hand can be really tricky to get properly when collisions are enabled. As Spacedog suggested, the new...
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