custom assets

  1. Charging

    Charging

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  2. Shielding

    Shielding

    Example shot with Tara, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  3. Concentrating

    Concentrating

    Example shot with Tara, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  4. Ground smash

    Ground smash

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  5. Hovering

    Hovering

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  6. Dodge and shoot

    Dodge and shoot

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  7. Rising the dead

    Rising the dead

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  8. Invoker

    Invoker

    Example shot with Isabella, a pose from Hero Poses, and a few particle system from Hero Powers 101.
  9. Dust 101 v2

    Assets Dust 101 v2 1
    Hub-Hosted VAR CC BY-SA

    A set of customizable particles dedicated to create dust like visual effects with CUA (Custom Unity Asset) Inside the package you will find a single asset to load on a Custom Unity Asset atom and a script. The particle assets contains different variations of size, speed and appearance. The...
  10. hazmhox

    Screenshot feature, rendering different from the realtime viewport

    As reported on discord, here is the bug... I guess it's easier to track here :) Realtime appearance of a scene with some CUA particles "Offline" appearance of the same scene with the screenshot (camera) button in the toolbar I was using McGruber Hires, as a precaution I disabled it... same...
  11. Weapons 101 v1

    Assets Weapons 101 v1 1
    Hub-Hosted VAR CC BY-NC-SA

    A set of 10 custom weapons converted from Sketchfab and Free3D If you're planning on using the weapons for posing / animation, I strongly suggest to disable collision. The position of the hand can be really tricky to get properly when collisions are enabled. As Spacedog suggested, the new...
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