About
Core is a large collection of utilities I use for developing all my plugins. Highlights include utils to create your script UI, a replacement for enums, json utils, a promise-based task runner, and much more.
Despite the limitations described below and the fact that there is no...
Disclaimer
What do you need?
C# knowledge
A bit of Unity knowledge
A bit of "VAM code" knowledge (included in VAM as a VS solution)
What is the goal of the tutorial?
It is meant to show you how to create a script / plugin for VAM which will be able to control a standard Unity prefab in...
Plugin template in C#: custom VR menu (and desktop menu), custom scene manager/controller, and dynamic scene gameplay. One demo scene in a house.
Free, FC / WTFPL.
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How VaM scenes should be made...
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Please read the file "README.md"...
IO from Code Vein
No fancy gif this time, but instead the anime model!
Requirement:
- ParentHoldLink
Optional:
- CUAManager (to load appearance into other scenes properly)
Info:
Io has a CUA that contains TWO sets of hairs. One for the hood, one for without the hood. You can toggle them in...
I was trying VAMMoan on a single character since the beginning of the dev. Yesterday I tried to add it to two characters, and I run into an issue.
When the scene loads, or I try to swap to an assetbundle that is already loaded by the other character, I get an error message saying that the...
Hey guys !
@meshedvr (or anyone who found a way to implement canvas properly) I'm trying to come up with two tiny plugins : one that allows you to add subtitles, another that allows you to fade in and out the view... and my code is based on canvas. No matter what I try (layer, sorting order)...
Hey guys and fellow coders,
I'm trying to achieve something and I cannot find a way to do it.
The new feature of locking in VAM is frikkin' great. And I want to use it to allow swapping appearance in a scene. These two checkboxes :
The fact is : these parameters do not save inside the json...