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Neck Tie come in two styles (different physics) and two textures,Clothing Support SIM
You can see them in the clothing options
The complete Her SET is here...
A character from a magic movie
I haven't made the wand yet, if you want this prop, please leave me a message
Her SET Contains
Appearance - (Morph,Textures)
- Face texture contains two kinds of makeup
Clothing - (Eyebrow , Neck Tie , Clothing Support SIM)
- Neck Tie come in two styles...
Shrug style cape, lots of presets as usual, sim is on.
spec, Normal and Sim maps.
To change the color just use the usual color picker, to keep the satin look make sure the spec color matches the diffuse.
I created the clothing models myself and the normal maps.
All photos are taken in VR, no...
This was made quickly and still has a few flaws, but it works well enough for most situations.
Depending on the character’s eye shape, you might see some minor clipping—try adjusting the transparency and thickness settings to get a better fit. If one option doesn’t give you the look you want...
I'm learning CUA clothing and it's a game changer, but I'm having one big issue in that the CUA movement lags behind whatever is moving, which is a huge problem for clothing.
For example, some forearm jewelry bracelets with small details and several bands.
Due to its physics, details, warping...
Motoko Kusanagi SET - Jacket (Clothing Support SIM)
In the clothing section you can see them in the clothing options
The complete Motoko Kusanagi set is here
https://hub.virtamate.com/resources/motoko-kusanagi-set-1-movie-version.58059/
This is an extended version of @Stopper 's ground breaking plugin:
https://hub.virtamate.com/resources/clothing-plugin-static-clothing.37635/
Now with this extended version, a clothing mesh can be separated by material, each can be parented to their own bone, and have separate offset...
Pants and Shirt + skirt (added)
Bra: https://hub.virtamate.com/resources/lingerie.61530/
Heels (Harli heels, build in) MeshedVR
Made for some big juggs, but can be tightened in the breast area by going in to: Customize - physics (adjust: Distance scale, and/or Collision Radius)