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This time, I applied damage processing to the hot pants and camisole that I posted last month. The camisole reproduces the damage by processing the texture, so if you change the texture, you can use it as a short camisole. Hot pants express damage from the 3D modeling stage.
One more point, a...
This time I made hot pants and a camisole. Hot pants are made with a focus on texture. There are two types of camisoles: long and short. The image is the shorter one. I would like to make something with damage processing in the future.
This time, I made an additional part of the honey bee costume that I posted last time.
I added a collar, hair band, high heels and back accessories to the previous costume.
Wings and buttocks accessories are assets.
This time, I made a micro bikini version of the costume used in FF7R's Honeybee Mansion.
I'm still in the process of making it, but I will post a total of 4 types of micro bikini parts, knee socks, and sleeves first.
The rest is the collar, hair band, shoes, and back accessories, but I hope to...
Down with skirts!!
Two kinds of skirt that are slightly different and attach at different points of the legs.
You might have to play around with the physics settings to fit your model the way you want.
There are presets for polkadots, see thru, floral and hearts under "customize" and the...
Continuing from last month, I made a maid costume this time as well.
This time, I made shoes and a garter belt, and added a slightly lowered headband.
This costume is completed at this time, and I would like to start creating new shapes and other costumes in the future.
This time, I improved the maid costume I posted last time, and made a maid headband and tights.
The texture of the maid costume is not perfect yet, so we plan to make further improvements.
I'm also planning to make maid shoes and garter belts.