We are excited to announce a new feature on the Hub: Favorites!
You can now add resources to your favorites, and organize your favorites into collections!
You can check out the details in our official announcement!
I further advanced the idol costume I made before. This time I added boots and accessories to improve the skirt a bit. I wanted to make the skirt more elaborate, but I gave up because the physics simulation didn't work well...
I hope someday I can make more elaborate skirts.
This time I made a micro bikini. This is no longer a bikini, but...
I think it would be nice if I could put out costumes with these tastes and costumes with tastes like last time in order. I'm also planning to make a version where the important part is hidden. This is just a small change in...
This time, I made a costume for a Japanese idol. I couldn't decide on the shape and color of the skirt, so this time I will post the jacket, wristband, and head microphone. A half-finished skirt is included, but we plan to improve it in the future. The head mic is an asset.
This time I made a cat ear headband. Two types with different ear shapes are available. Both colors have white and black textures, so please enjoy with your favorite color.
This time I made a very micro swimsuit. This swimsuit is devised so that the string part is not affected by the size of the breasts as much as possible. If the string is loose due to the girl's body shape or pose, lower the Distance Scale value.
Also, the default color is pink, but I made it so...
This time, I applied damage processing to the hot pants and camisole that I posted last month. The camisole reproduces the damage by processing the texture, so if you change the texture, you can use it as a short camisole. Hot pants express damage from the 3D modeling stage.
One more point, a...
This time I made hot pants and a camisole. Hot pants are made with a focus on texture. There are two types of camisoles: long and short. The image is the shorter one. I would like to make something with damage processing in the future.