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Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.
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AtomClickTrigger Demo
● This demo runs based on the AtomClickTrigger Plugin.
● Please refer to below link.
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Example Scenes
https://hub.virtamate.com/resources/atomclicktrigger.54757/
AtomClickTrigger
● This can be triggered by clicking on the Atom like a button.
● Just add this plugin to the Atom.
● Define Triggers based on mouse Hover-in/out, click. In particular, it provides a toggle function to turn it on/off.
● CUA is now also supported in v0.2.
● VR Controller is now...
QuickCloner
Multi-Level Atom + component cloning.
edit: NOT meant for Person Atoms
edit: Person Atoms Supported (collision disabled on Person clone instance)
If that's a requested use case, I can look into it. But this was mainly meant for UI type Atoms.
As promised, another free plugin...
I like petite girls and hence I try to scale them down smaller. But it realise it causes all kinds of issues with positioning and bugs.
- penis would glide over elsewhere ( which I figured could be countered with diving rod)
-she will be floating in the air.
How do I realistically fix these...
I added some custom assets from this hub (toys, scenes, furniture), but i have no idea how to use it. When I open AddAtom menu i don't see new assets...
SynchronousMoving
● This plugin is used to group one or more atoms and easily move them while preserving their relative distances.
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Example Scene
The atom in the official original scene cannot see the type, and there is no batch operation, so this plug-in is made to facilitate the operation of the atom and move it to the specified sub-scene classification.
v27 Update content: 1-6
Detailed instructions for use...
Would some sort of 'clothes hanger' plug-in or CUA be possible within VAM? I could see use for having things bunched up on the floor, or wardrobe/setup scenes where you select the item you want from a rack or hook, and being able to lay some clothes out on the bed would be fun while someone's...
Is there a way to load in my own custom Person atom that shows up in the list of person atoms so when I click on:
Add > People >
It would be under the Person option, for example?
Right now I'm adding person and then going to the appearance presets to load in the ones I want but it would be...
New to VAM, but couldn't find this specific question. I'm looking to be able to move two person atom controls together as one atom. I created a scene and like the sex position the two people are in, but want to change their location in the scene without losing their sex position. Is there a way...
I just created some Looks to share here and when I check the Depends.txt file generated by Package Builder the following files are included which I don't think I really need for the look, but I don't see where to locate these files when editing the look so I can remove them...
Recently downloaded a lot of character models using asset hair.
So I use CUAManager to import hairstyles when I want to use my own character models in other scenes.
But if I need to adjust the character's head, I often accidentally select the asset hair and move it, which is very annoying to...
I use this plugin in my scenes to control Atoms position/rotation through sliders and actions.
Plugin Controls:
- Axis Min/Max controls: Limits the Atom position
- Axis Min/Max (loop): Whenever the Atom hits the limit, it spawns at the opposite side
- Axis position: Set Atom position on a...
I changed the license from CC BY-NC to CC BY-SA.
You can use it for paid content. However, please refrain from distributing it together with paid content.
This plugin keeps the Atom pointing towards another Atom and player. It can be used for searchlights, tracking cameras, UI buttons, etc...
Sometimes when I load a new pose or change something in a scene (using VaMx), I get an error in the log that says something about an atom being corrupted, and it force-turns off collisions, and it says that I have to change its position and then reenable collisions again. First of all, what's...