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  • Users: urukyay
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  1. U

    Plugins Timeline

    Hi, I have a small suggestion : When a target is the control of some atom, instead of using 'control' as the track name in the timeline view, use the atom's name instead. When 'control' targets are grouped together in a custom group, they all show as just 'control' currently, and you're not...
  2. U

    Plugins Supplementary colliders for male & futa

    That's strange, I had both registers and deregisters for everything right before destroying and it still behaved like I described. I tried that on an atom with a single collider too to make sure there wasn't anything else there I could miss, and still. It only stopped when delaying the...
  3. U

    Plugins Experimental Ball Physics

    urukyay updated Experimental Ball Physics with a new update entry: Cloth collisions Read the rest of this update entry...
  4. U

    Plugins Supplementary colliders for male & futa

    urukyay updated Supplementary colliders for male & futa with a new update entry: New Features Read the rest of this update entry...
  5. U

    Plugins Experimental Ball Physics

    You need to edit the two colliders in Penis/Colliders category with the Collider Editor plugin. This plugin will copy whatever position and size you set up there.
  6. U

    Plugins Experimental Ball Physics

    I'm already trying the glutes too but it's not working very well so far, and the results are very meh. The capsules that are there and I could copy and attach to are all autocolliders which move when pushed, and that won't work with the morphs. And when I tried to put something rigid there for...
  7. U

    Plugins Experimental Ball Physics

    urukyay updated Experimental Ball Physics with a new update entry: Fixes Read the rest of this update entry...
  8. U

    Plugins Experimental Ball Physics

    It shouldn't do that, unlike the supplementary colliders which needs much better name handling to work on two atoms. That's definitely a bug. Turns out its for exactly that reason, just a bit more hidden. I'll fix colliders too sometime, it's just been so long I don't remember half of what went...
  9. U

    Guides A VR centric performance Guide for Virt-a-Mate (& other VR apps)

    That's what I'm doing to not use steamvr. OpenFSR or vrperfkit work with steamvr but I'd rather avoid it.
  10. U

    Guides A VR centric performance Guide for Virt-a-Mate (& other VR apps)

    I just got that error, found it mentioned on vrperfkit's github with no more info about it, and then found this issue. I don't know really what's going on other than that. How is it with SGSR ? I assume SGSR is worse than FSR or nvidia's thing, so starting from an already upscaled image should...
  11. U

    Guides A VR centric performance Guide for Virt-a-Mate (& other VR apps)

    Apparently Virtual Desktop by itself without steam just cannot use vrperfkit... :( BUT I want to mention SGSR (snapdragon game super resolution) for those using Virtual Desktop. It's under streaming settings, and it's supposed to upscale to ultra from any lower setting. Seems like it's...
  12. U

    Plugins Experimental Ball Physics

    urukyay submitted a new resource: Experimental Ball Physics - Attempts to add physics to the balls. Read more about this resource...
  13. U

    Guides A VR centric performance Guide for Virt-a-Mate (& other VR apps)

    Wow dropping steamvr really does give extra fps! And significantly faster loading for some reason. I can't get vrperfkit to work though, I'm using Virtual Desktop without steamvr, on a Quest2, and it just never turns on, with this message in the log : [19140] (!) ERROR: Failed to create graphics...
  14. U

    Plugins Timeline

    I wanted layer 1 to control the sequencing, so I couldn't do A->A1,A2,A3 from layer 2 or it would set the first layer's sequencing to "slave". Mainly, I want to maintain control in layer 1 so A can then transition to B as needed, and interrupt A1, A2 and A3 on layer 2. Layer 2 would then play B...
  15. U

    Plugins Timeline

    Hi, awesome plugin! I want to do something kinda specific and I can't figure out if it's possible or not : I have a master layer, with an Idle animation, that transitions randomly to several other animation groups that in turn switch back to idle. Other layers have the same idle and small...
  16. U

    Plugins CharacterStateManager

    Can't figure out how to manually trigger a state change either... Equivalent setup to @Saint66 above. StateA has some animations, stateB has others, and stateAB has one transition animation and goes to stateB when that animation ends. There's a button with a SendMessage action to the plugin, and...
  17. U

    Looks Orc character

    urukyay submitted a new resource: Orc character - a hunkish orc w red hair Read more about this resource...
  18. U

    Morphs Simple Hands and Feet scale (male)

    urukyay submitted a new resource: Simple Hands and Feet scale (male) - Hands, feet scaling Read more about this resource...
  19. U

    Plugins Supplementary colliders for male & futa

    urukyay updated Supplementary colliders for male & futa with a new update entry: Version 2 Read the rest of this update entry...
  20. U

    Plugins Supplementary colliders for male & futa

    Thanks! It is possible for more capsules, though too many might make it more of a hassle to adjust manually (plus too many will kill performance). I don't have much faith in my autofit method to disregard manual adjustment completely. There are gaps that I'll add to as I use the thing, but...
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