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  • Users: ZRSX
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  1. ZRSX

    Plugins XPS / XNALara Model Loader

    There is an option within XPSLoader plugin to flip all textures. You should try to toggle that.
  2. ZRSX

    Assets Animal dildos

    Yes, those assets all have collision.
  3. ZRSX

    Plugins Character Transparency

    Way easier than figuring out how this plugin works! Here are some guides: https://hub.virtamate.com/resources/how-to-create-a-var-file.5565/ or if you prefer a video: Video guide by JustLooking ForNothin And then please read this to make clean packages...
  4. ZRSX

    Plugins Character Transparency

    Nice idea! The plugin I built upon had Render Queue sliders, but I removed them for the sake of simplicity (ease of use and lighter UI). Having a toggle would avoid those issues and bring back the control over the render queues. The only issue remaining is the number of triggers it adds...
  5. ZRSX

    Plugins Character Transparency

    If you ever decide to go for this, you've got my permission. Even though you don't really it, as it's not really "my" plugin but rather a collaborative work already.
  6. ZRSX

    Plugins Character Transparency

    Thanks for looking into this! I'll try it out as soon as I have some time for VAM (rare commodity those days) I don't know the reason of many things in this code, I built up on an existing plugin, very useful but quite wonky. I guess it was quickly made and never packaged; that can explain why...
  7. ZRSX

    Plugins Character Transparency

    This issue was already in the initial plugin; I have no idea of how to fix it or if it's even fixable. So the answer is no, unless somebody can point towards a possible solution.
  8. ZRSX

    Guides How to add a CamRide to your scene

    Just passing by to say that you can do it without the CUA. That'll change your steps 2 & 6. Use the "WindowCamera" atom instead and turn the Camera on. Big plus with this: you can use the "Show Camera View in HUD", so you don't even need to move around in your scene to see the camera screen...
  9. ZRSX

    Plugins Character Transparency

    Yes indeed: when semi-transparent, the skin will hide the back of the clothing. There is something called the "render queue". Simply put, this is a value that tells in which order each material should be displayed. This is available in the material tabs of atoms with editable materials. All...
  10. ZRSX

    Assets Animal dildos

    ZRSX submitted a new resource: Animal dildos - Dildos with non-human shapes Read more about this resource...
  11. ZRSX

    Plugins Character Transparency

    Yes, this is normal. The "Genitals" area for males includes the pubic region. This plugin cannot remove a part of designated areas (this is inherited from VAM, which itself inherits it from DAZ G2F model). If you want full transparency on a custom area, you should take a look at this plugin...
  12. ZRSX

    Other RedPassenger's POV poses I

    Hi! If you're up for some reading, I've made a guide that should cover your need: https://hub.virtamate.com/resources/how-to-package-like-a-pro-a-guide-on-proper-var-building.8212/
  13. ZRSX

    Plugins Character Transparency

    ZRSX updated Character Transparency with a new update entry: Name fix Read the rest of this update entry...
  14. ZRSX

    Plugins Character Transparency

    Well, VAM models doesn't have a "full" body. It just has what can be seen. So, there are no muscles, no organs, no brain, etc. to be displayed when the skin disappears. If you want to see something like that, you'd have to make those organs as assets or clothing. Take a look at the Motoko look...
  15. ZRSX

    Plugins Character Transparency

    ZRSX updated Character Transparency with a new update entry: Quick hide buttons & other improvements Read the rest of this update entry...
  16. ZRSX

    Textures Material texture library

    ZRSX updated Material texture library with a new update entry: Optimization & additional textures Read the rest of this update entry...
  17. ZRSX

    Guides A guide to var textures optimization

    That is... efficient. And there are more textures in the 4th version!
  18. ZRSX

    Guides A guide to var textures optimization

    Oh wow, very neat - thanks! Learnt something new today :) FYI, I tried on a texture I wanted to add (with the SuperPNG size gain, I should be able to include it). Original: PNG files optimized with SuperPNG vs JPG (you'll notice I didn't do a JPG version of the normal file ^^): Interestingly...
  19. ZRSX

    Guides A guide to var textures optimization

    Thanks for this guide! I didn't know about SuperPNG, super useful :) First thing that crossed my mind when I saw that was that I could optimize & even add some textures to the Texture Pack I pulled together. When I made this pack, I saved all images as JPG unless it was lighter as PNG (which...
  20. ZRSX

    Plugins Character Transparency

    :giggle: Thanks for taking the time to reply! Funny thing, Motoko look (very very cool indeed) is based on the same plugin as the one I used to make this one: "hide_character". I don't know what modifications have been made, but after a quick look I think they are pretty minor. I believe...
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