@hazmhox
"5 - Making clean materials" section, could this script be used as an alternative method?
When I used it, there were no glitches, even with materials using special shaders.
https://github.com/ina-amagami/unity-material-cleaner/blob/master/Assets/Editor/MaterialCleaner.cs
The Acidbubbkes Keybindings plugin may be able to turn CUA on and off.
However, this asset flow is synchronised with the overall VaM time and therefore not with the CUA ON/OFF.
It might start in the middle of the flow when you turn it on.
There is no correct way to change the colors at the moment, you can use the UnityAssetVamifier plugin to change the colors, but the specular and grossness will be wrong.
This girl model was created for the purpose of sharing.
However, it was created when I did not understand the rules of VaM and DAZ, so the physics quickly collapsed. It will take time to resolve this issue.
It would take a long time to explain it all, but to put it simply, all pornography is prohibited in Japan. By mosaicing or censoring, the courts decide that it cannot be proven that genitalia are present there.
Yes, it is very stupid.
I lost the data on which this asset was created when I got a new PC.
However, I would like to create the toenails at some point as I think they are necessary.
I thought those who prefer this among hentai were in the minority.
I created this asset because I thought it would be a very interesting experience unique to VR.
The version of Unity and Shaderforge used in VaM are in big trouble. It is too difficult for me, not being an expert in either, and is...
Thanks for the advice. I am surprised at the amount of response to this asset that I created as a bit of a prank.
I'm working on R&D for a major modification since the current structure doesn't seem to be able to adequately meet any requests.
Of course, I intend to make it possible to...
I considered using the HideSkin and transparency plug-ins in the early stages of creating this asset.
However, they conflicted with my favorite SSS plug-ins and caused significant performance degradation, so I gave up using them.
Thanks for answering my questions.
I have never been able to create the material I wanted with VaM, but thanks to your documentation, I think I will be able to create it the way I want.
It makes me want to rebuild all the CUAs I have released.
Thanks for answering my poor English.
This document confirms that what I've been doing is mostly correct. Thank you!
The "Fixing the shadows" section is a great help to me with my asset creation problems.
Just one question: which shaders are better suited for Unity?
"Standard(Specular setup)"
"Standard(Roughness setup)"
After...