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  1. GochuJank

    Scenes Tera Futa Interactive VR

    Very cool with the camera interactivity! How do you get objects parented to [CameraRig]? Parented objects normally lose their reference to the camera whenever I reload my own scenes :unsure:
  2. GochuJank

    Plugins Timeline

    Big fan of what you are doing here! I have a small problem though, my layers behave as if they are in a set together with no way to undo this. Not being in a set seems to be the default behavior in your older tutorial videos (as seen here at the timestamp). EDIT: I've been reading through the...
  3. GochuJank

    Scenes Coffy ( Restaurant other version )

    "What is going on heeere?!" "BWEKFAST!"
  4. GochuJank

    Scenes Lunar New Year 2023

    GochuJank updated Lunar New Year 2023 with a new update entry: I think I finally figured it out! Read the rest of this update entry...
  5. GochuJank

    Scenes Lunar New Year 2023

    GochuJank updated Lunar New Year 2023 with a new update entry: Dependencies updated (again (again)) Read the rest of this update entry...
  6. GochuJank

    Scenes Lunar New Year 2023

    I originally tried cutting it down from 53 to 34 dependencies. When editing the file broke it, I repackaged it. But then VAM decided that no, now it needed 143 dependencies instead. What is even happening.
  7. GochuJank

    Scenes Lunar New Year 2023

    GochuJank updated Lunar New Year 2023 with a new update entry: Dependencies updated (again) Read the rest of this update entry...
  8. GochuJank

    Scenes Lunar New Year 2023

    GochuJank updated Lunar New Year 2023 with a new update entry: Dependencies updated Read the rest of this update entry...
  9. GochuJank

    Scenes Lunar New Year 2023

    I had to fiddle a bit with the dependencies, not sure if I did it correctly. Please tell me if anyone is having problems with this.
  10. GochuJank

    Scenes Lunar New Year 2023

    GochuJank submitted a new resource: Lunar New Year 2023 - Customizable dynamic animation scene Read more about this resource...
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