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  1. Dombl

    Other Hair surface subscene

    The plane collider used by things like the Slate is problematic since it doesn't seem to have any limits at all, making it infinitely wide, while also having no checks for if something has passed to the other side, making it very prone to fast moving colliders passing right on through it, which...
  2. Dombl

    Assets Albion Gym

    I noticed a problem with the sounds when using the scene, and remembering that I'd had a similar issue in the past with some specific CUAs I dug into the structure of the room with Acidbubble's GameObject explorer. I found there was an AudioListener object in the CUA overriding the one in the...
  3. Dombl

    Looks Angel Agapo

    Yeah, seeing the same thing. The link in the hub page leads to another resource than the one indicated, that has an older version of the pack (v5) and a reference to the newest version of the pack (v47), while I ended up with a third version of the pack (v8). Looking at the meta.json file I...
  4. Dombl

    Plugins BodyLanguage

    Looks like the morphs are tagged as morph morphs, rather than pose morphs, which is how Naturalis decides which morphs to ignore.
  5. Dombl

    Plugins BodyLanguage

    This little feller, though we probably want to look at a more common implementiation like this, since you have functions like that already built into unity, which should save you a bunch of fumbling about with math I barely remember. You could probably get a similar results by just if/else-ing...
  6. Dombl

    Plugins BodyLanguage

    Oh, that should work too, I didn't think of how the combination worked together. If you are still interested I'd think an S curve + your current curve would make for a very good effect with a distinct tip lump and a bit of filler, and you could just use a mult to set the proportions. Oh, I was...
  7. Dombl

    Plugins BodyLanguage

    Probably related to the above discussion, but it seems like when you use significant size differences the bulge outpaces the dimensions. You get a lot of bulge for the tip, but none at all for the shaft, which does produce a nice moving bulge effect, but it's a bit counter to what you'd expect...
  8. Dombl

    Plugins HeelAdjust2

    I've been trying to figure that one out for quite a while now, but my lack of coding skills isn't really helping me figure out where you can get at it all. There's a namespace full of stuff under GPUTools that I think contain it all. Now that I think about it, it's probably just easier to attach...
  9. Dombl

    Plugins HeelAdjust2

    This adds a lot of the things I really missed in the original plugin, since I often found that the heel collider was just a little bit out of place or angled wierd, and the extra toe collider was often a bit too small so it ended up more like those horrible gifs of some poor catwalk model...
  10. Dombl

    Plugins HeelAdjust2

    If the physics driven rotation target doesn't work well enough because the freecontroller fights it, wouldn't it work to edit the freecontroller rigidbody -> body rigidbody connection? From my playing around with configurableJoints you should be able to change some parts of this, but I'm less...
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