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  1. TToby

    Suggestions After First Play

    Agree, that is what I said above: VaM is no game. If this would be communicated more clearly, less people would be disappointed. But how to explain that with simple words? There are so many different ways to use VaM! I think you can't make a clear cut like that. Many interested users, who have...
  2. TToby

    Suggestions After First Play

    Thank you for this correction, unfortunately I couldn't think of any well known counterexamples for the other programs mentioned. ;)
  3. TToby

    Suggestions After First Play

    All of this are very good reasons, but if you stop thinking of VaM as a game, and start to think of VaM as a tool, it all makes maybe more sense. If you, for instance, take a tool like Photoshop, one could say "the learning curve is too steep, please remove the advanced functions and make things...
  4. TToby

    Suggestions After First Play

    Hi @jaedda, and welcome. You have some good points. The main issue I maybe can see from your posting is a very usual one: This “game“ is not a game! Many beginners are starting with VaM and are disappointed, why it isn‘t be more easy, more intuitive, not doing things automatically, aso. This is...
  5. TToby

    Seperate head and body morph to easy preset load.

    You are welcome. The biggest issue with those "old" tools is, that in the meantime most/many creators are using Morph Merger to merge down the hundreds of custom morphs in a custom look to one single morph (which makes IMHO sense) Tools like Morph Mass Manager and Body Swap obviously can't split...
  6. TToby

    Shoes (With foot morphs)

    Hi, I support your suggestion. Not only for shoes, but for many other things, too. You maybe want to take a look at this thread https://hub.virtamate.com/threads/will-vam-2-0-have-proper-physics-for-rigid-items-like-shoes-and-boots.13799/#post-35726
  7. TToby

    VaM Hub Shop

    OK, I don't like the whole monetrarization idea because I might be a bit naively idealistic... But why inventing the wheel again? You may ask for an own VaM section at Renderotica.com for instance, or an other shop for 3d content. As I said above... building up an international operating...
  8. TToby

    VaM Hub Shop

    Till now, I have paid more than 300€ for VaM... If I have calculated it correctly... like many others.
  9. TToby

    VaM Hub Shop

    Sounds a bit harsh on first read and impossible, but at NEXUS, the famous platform for all-free (!) game-mods (thousands of hours of work, too), there is a system doing exactly this. Everytime you have downloaded something, there will be a nag-screen at one of the next days you log in, to remind...
  10. TToby

    Fat rolls?

    OK, I did it.... it was in the May-update, first paragraph under "Details:" "The skinning engine in VaM 2.X needs to be capable of driving the next generation skin physics system on the CPU, which aims to vastly improve skin collision accuracy and allow soft body physics on nearly the entire...
  11. TToby

    Fat rolls?

    Hi, from what I have learned from the official V2 announcements, I think I can vaguely remember something that may lead in this direction. At the moment we have fat simulation only at the female ass and the breasts. If I am not completely wrong it was said somewhere that this will be expanded to...
  12. TToby

    VaM Hub Shop

    Ohhh... no! Not a mod team! Staff members! Lawyers, data protection experts, warranty guys, web progammers, support hotline, licensing crew, aso. Those shop would make money with licensing fees which have to be payed from the content creators. Maybe not right from the start, but after a while...
  13. TToby

    VaM Hub Shop

    I understand you point of view, too, but I also think we are on a completely other level of thinking. You are right with the content. No content, no users. But I would change this into "no free content, much less users". In the case of VaM, the users are creating content. From the community...
  14. TToby

    Function / Plugin to translate scenes to different models

    Hi, you are absolutely right! That would be perfect. You don't even need a AI or fuzzy logic (like we said when I was younger), but some sort of Lego system where you can combine different independently working bricks together. Take a look at Imagine games, for instance... just combine skin A...
  15. TToby

    VaM Hub Shop

    VaM has a very strong community. The development of VaM is/was sponsored by the community, user questions are answered by the community, testing and bug reporting comes from the community, new ideas come/came from the community, most content comes from the community... why the hell can't we go a...
  16. TToby

    Function / Plugin to translate scenes to different models

    You might already know the appearance presets. Open a scene with a nice look, save it as appearance preset, open the destination scene, select the person, load the preset. This will exchange the look and keeps many of the scene's features still working. Unfortunately not all of them. As you...
  17. TToby

    Better testical / scrotal physics.

    @Lione as I have understand it, Meshed VR is working his ass off to finish VaM V2. He mentioned that he will lock himself into his coding cage and throw away the key, till V2 is out.
  18. TToby

    Better testical / scrotal physics.

    Hi, unfortunately the male figure has some basic errors like missing colliders, distorted testicles, a.s.o. It never has got as much love as the female figure. This is a known bug, but the female figure and other features had always priority in the VaM development. This is no criticism, it was...
  19. TToby

    Way to place TAG on scene

    Hi, good idea. As a workaround, you could create subfolders with tags in their name. In that single folder, where you put your Var files in, subfolders will be ignored by VaM. It doesn't matters if your files are at the root folder or in a subfolder of your choice and no dependencies will be...
  20. TToby

    Do the work in background thread

    I guess using SteamVR with an Oculus HMD is less performant than using a native SteamVR HMD, so this is maybe a good solution for FaceBookVR-users to not have an additional performance break, but doesn't really apply to the thread issue? But nevertheless, this might be a good tip for Quest users.
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