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  1. trety

    Benchmark Result Discussion

    https://hub.virtamate.com/threads/performance-patch-up-to-30-more-physics-speed.49679/post-149253 And below are tests i made comapring different settings. As for Intel, with disabled HT in bios, above gave me best results...
  2. trety

    Benchmark Result Discussion

    Seems like you have even beefier cooling than me. I'm not using custom loop, but just 2 AiO systems same like you. And i'm using just 360 for CPU [Kraken z73]. For some reason my system was overperforming other similiar builds somehow, i was at 1.80 physics time in Baseline 3 without the patch...
  3. trety

    Benchmark Result Discussion

    What settings did you used with patch? 'Recommended' in the resource page, or mine from here? https://hub.virtamate.com/threads/performance-patch-up-to-30-more-physics-speed.49679/post-149253 I'm running both watercooled CPU and GPU, and i have changed intel's mounting bracket to thermal...
  4. trety

    Benchmark Result Discussion

    Full benchmark, using v12 patch
  5. trety

    Performance Patch (up to 30% more physics speed)

    The 'recommended' settings for intel are totally wrong from my testings. It gives slightly better results with HT enabled vs vanilla game dlls, but not much. There is something weird, and newest version [12] works even worse on suggested settings than the older ones, especially with HT off. But...
  6. trety

    Performance Patch (up to 30% more physics speed)

    I still haven't tested new version in VR, so i left them at default, with only affinity changes i made as for 13900k non-HT. [threads] computeColliders=8 skinmeshPart=1 applyMorphs=8 skinmeshPartMaxPerChar=8 applyMorphMaxPerChar=8 affinity=1,2,3,4,5,6,7,8 [threadsVR] computeColliders=4...
  7. trety

    Performance Patch (up to 30% more physics speed)

    Actually a latest few builds of naturalis improved performance by a lot [since .59.var i think?] It's lighter than vanilla soft body breasts now somehow oO But ... i really appreciate this feature for expression morphs\randomizers. Sometimes they needs to have bones [tongue morphs...] and this...
  8. trety

    Performance Patch (up to 30% more physics speed)

    It's getting ridiculous... I wasn't even able to test v11 in the actual VaM gameplay, and there is v12 alive already... I love it!
  9. trety

    Performance Patch (up to 30% more physics speed)

    Well, as for vanilla VaM [no patch from turtlebackgoofy] disabling HT is really a 'must' for VaM for intel platform. Since not all the physics are able to multithread and VaM still prefers high single core speed over multicores, it still true for the patch. I also disagree with above statement...
  10. trety

    Performance Patch (up to 30% more physics speed)

    Yeah, it seems so. Since i'm still packing up, i just run one more quick test. HT enabled, same config as before. So, as for intel... it's still the best to have HT disabled in bios
  11. trety

    Performance Patch (up to 30% more physics speed)

    I made that one yesterday, 5th image in my previous post [1.56 physics time].
  12. trety

    Performance Patch (up to 30% more physics speed)

    Sorry, i won't be able to run these many tests at the moment, at least for the next 48 hours. But i just made one quick test. I did tested 'disable efficiency cores' route in the past, and results were worse than with them. But forcing VaM to use only 'performance' ones for the physics was a...
  13. trety

    Performance Patch (up to 30% more physics speed)

    At first i thought something went really, really wrong for intel this time. V10 - HT Disabled - Suggested config from the resource page So i started the test 2nd time: So... it was terrible, like 5 times worse than base game QQ So i copied my own config i been using: Better, but not even...
  14. trety

    Performance Patch (up to 30% more physics speed)

    The reason is simple. VaM at 4K can easliy put into the knees current gen top tier CPUs paired with 4090. Even at 1080p there will be differences between the same CPU while using different GPUs. So... As turtlebackgoofy mentioned, yours physics time did actually improved, but since you are at...
  15. trety

    Performance Patch (up to 30% more physics speed)

    I'm not a tech guy, i just brute forced VaM to run as best as possible with tries and errors. So, means that local morphs are visible, but not really 'loaded' on the model until they are changed? That super cool. [reverting back from v9fix2 to v9fix3 :ROFLMAO: ] I also don't really get that...
  16. trety

    Performance Patch (up to 30% more physics speed)

    So... uhm, i'm sorry but seems like i was blind lol Like i said my install is pretty well tuned 'for play' without morphs bloat effect and... i have only 350 pages, not 950 as i said before. 🤦‍♂️ I'm using 4K TV, and started Vam at windowed 1080p for testing and seems like i can't even read...
  17. trety

    Performance Patch (up to 30% more physics speed)

    Okay i actually installed yesterday V8 according to files dates. Sorry, thought i'm still at v7. It hides pretty much all of my local morphs, and as for vars i have no idea what criteria it takes. My install is very custom, i manually editted and created two versions of 'morphs' packages and i'm...
  18. trety

    Performance Patch (up to 30% more physics speed)

    Just a question, since i haven't tested v9 yet [last version i tested was v7 back from benchmark thread]... I see you started messing with morphs, and it makes me wonder... If the plugins still will be able to use the morphs which weren't loaded on scene launch? Like Naturalis, Shake it etc? I...
  19. trety

    Performance Patch (up to 30% more physics speed)

    GPU? The difference between 13900k and 10900k [while both using 3090, and 10th gen using DDR4 3600, 13th gen DDR5 5600] is not even x2. Also, yeah, seems like VaM doesn't like AMD at all if it's not x3d cache.
  20. trety

    Performance Patch (up to 30% more physics speed)

    I wouldn't say it's 400% faster. It's not even x2 faster comaparing to like 4 years old 10th gen intel cpus. The thing is, there is no way to exlude cpu performance alone in VAM, and even at 1080p 'cpu stress' baseline3\simpler physics, VaM is still highly demanding on GPU. And now, with 40xx...
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