• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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  1. everlaster

    Benchmark Result Discussion

    What do you mean by what happened - was your result higher before? More RAM won't help for fps, but RAM speed and latencies will have some tiny effect on fps. Upgrading the CPU will definitely help with the Baseline 3 bench and any multi-person and/or soft physics enabled scene. Depends on...
  2. everlaster

    VAM 2.0

    Chat gpt. Before it, google. Before that, you'd be correct.
  3. everlaster

    VAM 2.0

    The overall topic of dependencies and dependency management been discussed a little. I don't think sorting has been discussed, but it shouldn't really matter how the files are sorted in the folder, what matters is how content is sorted within VAM itself or within the addon kit UI. CTRL+F...
  4. everlaster

    Plugin to reset feet on load

    You can trigger anything on preset load with Preset Loaded Triggers :) To trigger the reset:
  5. everlaster

    Plugin to reset feet on load

    What 'reset' button are you referring to?
  6. everlaster

    Comply but still animated?

    That doesn't sound solvable with physics or control settings. If the plugin is responsible for moving the hands in some manner (I'm not familiar with how Cue or IdlePoser work, so I don't know what that manner is), and you then interfere with that movement by grabbing the hand, it would be up to...
  7. everlaster

    How to fix scenario in VR?

    Yeah sounds like a teleport issue, you can disable teleport navigation in the user preferences.
  8. everlaster

    Coding question: pressing UI button, connected to a Parent atom, from code

    Yeah. Parenting an atom changes the "reParentObject" transform's location in the scene hierarchy, but that doesn't matter when you use the direct reference to that transform :)
  9. everlaster

    Coding question: pressing UI button, connected to a Parent atom, from code

    A bit late, but instead of uiButtonAtom.transform.Find("reParentObject/... use uiButtonAtom.reParentObject.Find("...
  10. everlaster

    Feedback on proposed Paid content submission procedures.

    So basically what you're saying is 1) it's inefficient that each creator has to separately ask for and keep track of the written permission to use a specific other creator's NC licensed var 2) it's inefficient that each creator has to separately respond to each such request instead of simply...
  11. everlaster

    Feedback on proposed Paid content submission procedures.

    https://hub.virtamate.com/threads/var-licenses.18085/ Referencing a SA package (using as a dependency) does not require you to use the same license. It's only when you modify the SA licensed var that it matters
  12. everlaster

    Feedback on proposed Paid content submission procedures.

    Why wouldn't it be ok though?
  13. everlaster

    Feedback on proposed Paid content submission procedures.

    What was the answer?
  14. everlaster

    Feedback on proposed Paid content submission procedures.

    My understanding is... 1. Permission is given by the CC BY license. Not implied, but explicitly given in the license terms. 2. Yes I agree. In the case of CC BY content, you have permission to redistribute the content based on the license itself. "I have received permission from the original...
  15. everlaster

    Feedback on proposed Paid content submission procedures.

    Thank you, that sounds great. (y) Just to double check The answer to the first question is "No. It means changing the contents of your advertised var package." Or is it that clear cut? And the answer to second question is "No. You only need to update the Hub post when you want to advertise...
  16. everlaster

    Feedback on proposed Paid content submission procedures.

    Fair enough. I just don't understand why it is a red flag I guess, i.e. what precisely is the potential harm. Do you have an example of what the unintended issues can be in VaM for the average user? As I explained, VaM already knows about the sub-dependencies through the meta.jsons of the first...
  17. everlaster

    Feedback on proposed Paid content submission procedures.

    I have to have a way to upload work in progress downloads for my patrons to try out and provide feedback on before I advertise the content on the Hub. It is a critical part of the development process. I'm sure some kind of solution is possible - so please, don't just impose a strict policy that...
  18. everlaster

    Feedback on proposed Paid content submission procedures.

    @AshAuryn Had to make some small edits, should've proofread before posting. Just tagging you here in case you're already reading
  19. everlaster

    Feedback on proposed Paid content submission procedures.

    Okay. The wording confused me - when the announcement refers to ".var", it's actually referring to the content or resource and talking about a updating that. A ".var" is a file, e.g. everlaster.Something.1.var is a file. If I update a file, it's still everlaster.Something.1.var - if it wasn't...
  20. everlaster

    Feedback on proposed Paid content submission procedures.

    To be super clear, does "update" in the part "If I modify or update my .var" mean "update my package with a new version"? As in, if I advertise a paid everlaster.Something.1.var resource, and publish an updated version everlaster.Something.2.var on Patreon, I must also update the Hub post?
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