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  1. Omega

    How do you as a creator handle collision between actors?

    Thank you for your very detailed reply, I appreciate the effort you put into it. It definitely helped me understand a few things quite a bit more, especially the part about the collisions mismatching with many morphs in use! That's very important for me to keep in mind in the future, thank you...
  2. Omega

    Virtual Desktop: Update enables Quest hand tracking on PC via VDXR

    I believe this option disabled them, maybe not full time but I'm pretty sure they are disabled automatically when in Play Mode. Which when you're experiencing scenes you should really be in Play Mode anyway for the best overall experience.
  3. Omega

    Low FPS

    Yeah this is very strange, I mean I know my VAM drops in fps when I open the UI in heavy scenes - but only by like 10-15 fps. Not sure why yours is nuking as hard as it is, as @labato80 said I'd try a fresh install. Don't delete everything, rename your main VAM folder to something like...
  4. Omega

    How do you as a creator handle collision between actors?

    Hey all, I'm an up and coming creator and whilst I believe I have learnt a lot and found my own ways of handling things - there is still a lot for me to learn. My number one thing that has always been really puzzling is collision. I have seen some absolutely incredible animations from VAM with...
  5. Omega

    Is gameplay and story a thing people are interested in?

    This a great response, thanks for taking the time to write this and link your examples. I'll take this into consideration when I decide my final verdict.
  6. Omega

    Is gameplay and story a thing people are interested in?

    The idea of the poll was to get an average of all the responses, I can't make a scene that each and every individual will think is spectacular - it's just to get an idea of what people think as a whole. Hence "the people's generally idealistic scene", with the people kind of grouping everybody...
  7. Omega

    Is gameplay and story a thing people are interested in?

    What is the people's generally idealistic scene? I have some ideas for a new scene that would essentially serve as a spiritual successor to my "In Spirit" scene (pun intended), but I don't want to put a lot of work into something that the community may not especially be that into. "Straight...
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