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Even if you choose not to compress with assetbundle, the 8k texture export will be compressed to 2k, and the obj will also be compressed and reduced. What is the solution?
For example, I use ClothGrapGphere to adjust the shape of a dynamic garment, and then save the file. When I open the file again, the garment returns to the original state, and I have to do it again. I wonder if there is a plug-in that can solve this problem
Every time the clothes are simulated, but when the file is opened again and the simulation is repeated, can there be a plug-in that the simulated clothes can be preset or static. Just like hair design can be preset, this should be a useful plug-in, thank you!