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  1. MacGruber

    VaM 1.x No "Scene Audio" Tab in Main Menu

    You probably need Creator tier.
  2. MacGruber

    VaM 1.x How Can I Improve Low-Quality Scenes in VAM?

    I disagree a bit with the Vamifier plugin, but otherwise, yes, very much this. Light is the most important factor. Anyway, I like to mention the use of SkyMagic for global illumination that actually matches the scene. Complicated to use, yes, but it can help a LOT. Especially with shiny...
  3. MacGruber

    VaM 1.x MacGruber Supershot Freezes

    Set the resolution multiplier to 1, then increase the output resolution. Well, yes. If you want quality, you need to spend the memory 🤷‍♂️ But 2x resolution multiplier (or just 8K output and downscaling externally) plus 4x MSAA should still give you the equivalent of a theoretical 16x MSAA...
  4. MacGruber

    VaM 1.x MacGruber Supershot Freezes

    Ok, I see. As per your settings you do an 8K screenshot, which is then downscaled to 4K. The downscaling step takes about 1/3 additional VRAM, so you can save there a bit. On your screenshot the plugin is telling you...in red text...that it needs about 3.1 GB just for itself. If you got only 6...
  5. MacGruber

    VaM 1.x MacGruber Supershot Freezes

    What does "freezing" mean for you? If you take an 8K screenshot and do NOT use the downscale feature, it is normal that it takes a while to save that image to disk. Especially PNG export (default setting as its the best quality) is very slow and single-threaded on the main thread. Depending on...
  6. MacGruber

    VaM 1.x Performance of sounds in var file

    Sounds from AssetBundle can be played with LogicBricks. You can play individual files as well as use the folder structure to pick one at random Loading performance improves massively.....something like 50-60x faster. This is because VaM needs to load and convert the audio files into Unity...
  7. MacGruber

    VaM 1.x Is there any way to change how the default UI looks?

    VaM uses Unity's UI system. So, yes, you can change it. But its meant to be setup in the Unity Editor...not at runtime through code. Therefore, it can be changed through plugins, yes, but not easily. In fact many plugins make minor changes to the UI, you would want to make sure not to break them...
  8. MacGruber

    VaM 1.x Take screenshot with controllers active?

    You probably tried layers 0 to 31. However, the culling value is a bitmask. So for example layer 8 would be 2 to the power of 8, which is 256. int.MaxValue is simply a value with all the bits set. Look at PostMagic code to see how to enable/disable particular layers. It disables all UI layers...
  9. MacGruber

    VaM 1.x Take screenshot with controllers active?

    When using int.MaxValue for culling, everything should be included. And I tried above changes yesterday, it worked. Make sure to apply it to the correct camera. SuperShot has multiple. I was using the shot from the player view via Trigger.
  10. MacGruber

    VaM 1.x Take screenshot with controllers active?

    Hm.......something like this, see Diff below. All that is needed is messing with the CullingMask and potentially, if you want, not forcing that ClearSelection. In combination with controlling SuperShot via Trigger, for example from LogicBricks it should give you what you need. If you like to...
  11. MacGruber

    VaM 1.x Take screenshot with controllers active?

    Sounds like a pose presets or just saving the scene is more useful? Anyway, since image quality probably does not matter, you would not need SuperShot. You could just use any external screenshot tool that would just grab whatever is visible on screen. For example Windows has a built-in Snipping...
  12. MacGruber

    VaM 1.x How to create a button for incremental changes?

    Build you a quick scene. Depends on LogicBricks.14: AptSpeaker atom EventAudioQueueEmpty brick to get a trigger signal whenever no audio is playing. RandomSound brick to play something random from VaM's build-in audio, in this case one of the Cyber modular tracks. So, 1+2 give us endless...
  13. MacGruber

    VaM 1.x How to create a button for incremental changes?

    Using a LogicBricks Counter is probably more suited. That way you don't have to setup a trigger for every step.
  14. MacGruber

    VaM 1.x Quickly repack an existing pack with modified json

    Modifying VARs and especially JSON by hand is not advised. Its too easy to break things for inexperienced users, as you noticed. Only use VaM to pack VARs. Do never use an external ZIP application for creating VAR as it may not create the ZIP with the correct parameters (e.g. choice of...
  15. MacGruber

    Question Looking for interactable scenes with more freedom. (plus follow up question about creating custom scenes)

    "Life" is best created with lots of layers of animation playing on top of each other. This is a question asked often, I refer you to my answer in this thread: https://hub.virtamate.com/threads/it-been-a-while-what-are-essential-plugins-to-make-her-alive.48514/#post-144279
  16. MacGruber

    Question Why does the character always shake slightly?

    Could be you put your character in a pose with too much tension. The control nodes you use to pose a character are attached to the body via "springs". If you put the character into an impossible position, causing too much tension on the springs, it may cause the shaking you describe. Some tips...
  17. MacGruber

    Question Holding objects

    There are a number of way for doing this: AnimationPattern (beginner) Timeline plugin (intermediate) IdlePoser + LinearAnimation plugins (advanced) Potentially relevant for even more advanced animation: LogicBricks tutorial around a hand animation that is moving up and down. This is not...
  18. MacGruber

    Question Holding objects

    You are attaching one thing to another. One we call "Parent" and the other the "Child". The parent is the one with control, in the screenshot below that would be "rHand". The child is the attached one, in the screenshot below that would be the TV remote. Makes sense? Don't think too much about...
  19. MacGruber

    Solved Eyes animated

    Instead of eyeTargetControl you can also make the Person look at an Empty atom. For that set "Eyes Look At" to "Custom" instead of "Target", that allows you to choose anything. That Empty you can then hide, if you like.
  20. MacGruber

    Question Scripting Global Variables

    Every plugin has its own compilation context, it does not know the code of other plugins. However, there are a number of methods for plugins to communicate: Putting multiple MVRScript into a single plugin You can use a *.cslist to just add multiple MVRScript. They will all be in the same...
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