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On 5800x3d
[threads]
computeColliders=6
skinmeshPart=1
affinity=1,3,5,7,9,11,13,15
Before patch
After Patch
FPS is about the same but physics time is a bit lower.
Thanks again man! This tip was even better. Have had lossless scaling for a while but never thought about using it with Vam since I didn't know that they've managed to implement frame generation in borderless windows.
Agree that Github would be the best solution. Then the adventurous souls let ut can download it from there without having to put undo burdon on the hub admins to host an secure an application that needs admin privileges to function proporly.
As an IT professional, I do sympathise with your point of you and I'm glad that you are trying your best to find a way to make this plugin available in spite of its, let say unorthodox nature.
Downloaded it yersterday. Seems very promising and something i've been looking for. Hope there is a way to get the functionality and also have it present on the hub.
Hi,
Have anybody got this to work somehow?
It's now possible to run RSR in borderless. I got it to work with every single application I've tried. Except for VAM :(